

it will be free to play, when it leaves early access. during early access you’d have to buy a supporter pack.
it will be free to play, when it leaves early access. during early access you’d have to buy a supporter pack.
got 3 2 1 EA Keys lying around, whoever sends me a message with a joke gets one. if i get a lot of messages your joke better be funny :)
memes are also acceptable ;)
e: all keys have been sent.
or any other material that the Corporation deems unacceptable to sell in connection with a Mark
which could be just anything.
yes, arcade stuff is lacking on my list. The few i have played where mostly on an atari 2600 and simmiliar home consoles way after the fact and the only arcade i’ve ever seen was in a holiday resort thingy :D
Zelda: yep, was surprised there was no mention of it after i looked over my “finished” list, original Zelda and ocarina of time should probably be there, maybe a link to the past. did not play breath of the wild, so don’t have an opinion on it. But zelda -> altp -> ocarina of time is a nice showcase of 2d games transitioning to 3d, and the item based exploration and progression is found in a lot of games.
halo: i am not a console shooter guy and on pc it felt like a very good game, but atleast to me not ground breaking. through the lense of console shooters it’s probably a huge milestone.
unreal tournament: if i’d be listing my favourite games it would be there. but it did not have the impact on e-sport cs or the quakes had so it would be another technical showcase. the unreal engines became very important however.
sonic: yes, at the very least to show another take on plattformers.
gta: yeah, 3 onwards as blockbuster movie equivalents. don’t ask me why they are not on the list, no idea.
gran turismo: if we include simulators, we should also list a bunch of microprose work, richard burns rally, the microsoft flight simulators and so on. Definitely an interesting section of gaming, but not one iam part of so hard to tell what to include for it.
chrono trigger: yeah, my list lacks non western games and chrono trigger deserves to be there simply because of its ambitious scale and the fact that its one of the greatest games i’ve ever played, what was i thinking?
earthbound: never played it :(
castlevania: the early metroids and later castlevanias for what we know as “metroidvanias” today. I’ve played castlevania 1 and 2 and there is not much of what makes metroidvanias in them. fun games though.
the full book in pdf is linked on the page for free , it’s very much worth the price for a paper coppy however.
the blog is also a treasure trove of techincal details for various games :)
i think that honour might go to total annihilation.
i also remember the final fantasies on the psx having an orchestral pieces jn their soundtrack, but those might have not been performed by an actual orchestra originally.
https://fabiensanglard.net/gebbdoom/
a more tech oriented book about doom.
great read for anyone who is into programming.
shadow of the colossus seems like a great game, but i’ve never heard its music referenced as pioneer work, what did it different in that department?
oh, absolutely, rogue and nethack, they are the foundation of crpgs and dungeon crawlers.
i just fear we’d need increased security to break up the fight between groups with various definitions what ‘roguelike’ means.
Kerbal Space Program is awesome :)
Videogames are still a young medium, very diverse and changing so rapidly, that i feel like there is no established canon of ‘classics’ or ‘high impact’ works. We’ll probably end up with dozens of lists like this in such a topic, and might end up without a single game that made it onto all of them, besides tetris.
if a simmiliar question was asked in a movies community i’d bet any list with more than 10 entries would include metropolis, nosferatu, citizen kane and star wars, just because those are widely agreed upon movies that had an impact.
the last prince of persia Meschner directly worked on was Sands of Time, which is imho well worth playing.
the other 3d Prince of Persias by ubisoft upto two thrones are still good games, but they lost a bit of the 1001 nights feel. The darker parts where there in sands of time, but warrior within goes all in on dark and edgy and just loses a bit of that timeless flair and is very much a mid 2000s game.
can’t talk about ubisofts prince output after two thrones, they never found their way into my collection.
the game in the screenshot is Elden Ring.
tetris, because it is tetris
pong, and probaly other examples of early home console games
wolfenstein3d, doom, quake, quake3, doom3 because all of them were technical milestones, had lasting impact on the industry and they show the rapid advancement of pc gaming in the 90s and 2000s
the elder scrolls series, as a simmiliar showcase.
final fantasy 1, 6 and 7, as a showcase of jrpgs through various generations and the fmv of 7 and onwards were imho precursors of 3d rendered movies.
half-life, because of the impact of it’s scripted set pieces and its level design
counter-strike and starcraft, as the games that probably gave us professional e-sport.
dota, because its for mobas what doom is for first person shooters.
deus ex and thief, pioneered the “immersive sim” and they are great showcases of the interactive nature of games
Pokémon, cultural impact can’t be denied and the trading aspect is a great example of a non traditional multiplayer experience
various Mario Games, but definitely Mario Bros. Super Mario World and Mario 64 and probably Galaxy as a showcase of the evolution of plattformers in 2d and 3d, maybe throw a spyro or banjo kazooie in there.
Grim Fandango, Kings Quest, Monkey Island, point and click adventures are there very own beast and often feature actual memorable characters. I definitely think more often about Manny Calavera than i do about Gordon Freeman or any Morrowind NPC, even though i played half-life and Morrowind much more than Grim Fandango
Minecraft
super meat boy, fez, hollow knight… lots of interesting indie games and they show how much more accessible game development has become.
Prince of Persia and karateka, the way they were animated alone would be enough, but they also featured an actual story, they were interested in showing and featured music used simmiliar to a movies soundtrack.
probably much more
games that are a product of a very localized culture (gothic could not have been made anywhere else but the ruhrarea for example)
the whole military complex is missing (from Mil Sims like Operation Flashpoint to actual recruitment vehicles like Americas Army)
more modern games, which i just don’t know or that have not been rattling around in my brain for long enough, but baldurs gate 3, the last of us, or alan wake would probably end up on my list in a couple of years.
researching CBT, cognitive-behavioral-therapy, don’t make this weird!, will yield tons of material, but that’s a journey best undertaken with someone you trust.
had this during exams and such.
take a step back, check if the intensity of the emotion is warranted and let it wash over you, extreme emotions tend to be short lived.
i was not about to die, even if my brain suggested that, and it had to relent after me being still alive after 5 minutes sitting right there before my tasks.
my problems started when i would ‘feed’ those emotions by fantasizing about the impending catastrophe or giving in and acting on them, by fleeing the class room for example.
i guess this would be harder in a social encounter, but the first step is allways realizing that an emotion is to intense, once that’s done its easier to return to reason and not instinct.
tl;dr :
took me a lot of therapy to start at step 1 and not going from step 2 to “do a stupid thing you’ll regret in 5 minutes”
https://vim.fandom.com/wiki/Copy,_cut_and_paste
i assume you are discovering (n)vims registers here. vim does not copy to your clipboard nor from it, unless you specify a special register for the operation.
it’s one of those cases where vim feels off, until you find an awesome way to utilize it, then it’s feeling like the greatest editor ever again.
codifying in law that your customers must be able to run a server for your game, when you stop running them has the consequence, that you’ll have to buy licenses that allow you to give binaries or code for those things to your customers. every middleware or library that does not allow that won’t be a viable product anymore. It’s not more dev work, it will change how licensing in game development for middleware and such will be done.
lots of licensed or bought code in development in general, but knowing that you’ll have to provide code to the public eventually, means that you’ll have to take this into consideration when starting a project.
About GNUnet
What is GNUnet?
GNUnet is an alternative network stack for building secure, decentralized and privacy-preserving distributed applications. Our goal is to replace the old insecure Internet protocol stack. Starting from an application for secure publication of files, it has grown to include all kinds of basic protocol components and applications towards the creation of a GNU internet.
no extra manager, EA in this case is early access and you redeem the code on pathofexile2.com