

The thing is that even Dark Souls 1 had the decency to put the main blacksmith near a warp bonfire (and still decently close to the hub before you get warp, Blighttown being the only stretch far from one. You can reinforce anywhere, mind you, but Andre’s the main source of Titanite shards anyway), and letting you redeem your currency items at any moment.
Hollow Knight has you dragging your feet to both for what felt like 5 minutes, and then another 5 minutes to get back to the fast travel point, and then maybe some 5 more to get to wherever you might want to spend that currency on, because few of them are in what’s supposed to be the hub of the game. Actually, just fuck the currency items in particular. Technically it makes currency more precious than Souls’, where you can pull 30k at any moment if you want, but it’s just a pain the ass in practice.
I remember the merchant in the brown toxic place taking time in particular. Maybe there was some skill issue there where I should have ignored them and went on shopping sprees only every 5 hours or so, rather than trying to make things easier regularly, but in either case I didn’t like it.
Buy it as gifts for friends who wouldn’t buy it.