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Cake day: November 22nd, 2023

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  • I’d say the Deck isn’t stealing customers from the Switch because they are filling different market niches. The Switch is a portable console with portable Nintendo games made for it. The Deck is a portable PC that gives you access to your entire Steam library on the go.

    The GabeCube, however, could absolutely pull some customers of the PS5 and Xbox depending on the pricing - especially with Microsoft’s demands that every part of the Xbox division see a 30% profit margin. The Big Three isn’t going to become the Big Four, but I think it will make some ripples. Steam running in Big Screen mode is effectively a console interface, and it plays Call of Duty just like the consoles. And with Sony finally moving away from console exclusive games, it means that Steam has almost full parity with the libraries of both of the consoles going forward while also offering access to all kinds of indie games that the consoles don’t. The GabeCube can play Call of Duty and Ghost of Tsushima, but it can also play Ultrakill and Bloodborne Nightmare Kart, and neither Xbox nor Playstation can say that.

    Edit: And this doesn’t even mention old games. The Steam library has access to all kinds of old games that never get ported to new consoles when a new generation releases, meaning that its library grows in step with the consoles but you can still play your old favorites without having to keep buying them again or keep your old consoles around.



  • People think this is a crazy complaint because the controller has an estimated battery life of something like 30 hours and a wireless charger included. So as long as you remember to put it on the dock when you put the controller down once every couple of days, you shouldn’t have to worry about your battery’s charge.

    I agree that being able to hot swap the battery would be nice, but this is closer to having to remember to charge your phone and being able to change the battery in a phone at all is a crazy concept in this day and age.


  • But if they’re not rendered, what about their sound effects like walking, or something like their bullets?

    This is actually an issue in War Thunder, where if the server thinks you shouldn’t be able to see a tank, it won’t render it, but this also causes it fairly frequently to not play noises from the tank like the engine or shots, and to not render projectiles from them either. So a teammate can die right next to you and you won’t know how because the shot wasn’t rendered on your screen even though you were looking in the direction of the enemy when they fired it. Or a tank with an engine louder than a semi truck will sneak up and kill you because the game simply decided that you shouldn’t be able to hear them.



  • I used my launch day PS4 controller up until last year without ever having to unlatch a cover or unscrew a screw. After more than a decade of use, I finally had to open the case and replace the USB port with a new board I bought for $2 by unscrewing and unplugging the old one and swapping it out with the new one.

    Why are you acting like having to replace the battery is this super inconvenient thing that you’ll have to do frequently when the odds of having to do so more than once every 5-10 years is unlikely with proper care? I’d consider having to replace AA batteries more of a hassle than that. Especially if they go bad and leak all over the contacts or something. Crystalized battery acid is a pain in the ass to clean out.


  • It has been proven over and over that this is exactly what happens. I don’t know if it’s still the case, but ChatGPT was strictly limited to training data from before a certain date because the amount of AI content after that date had negative effects on the output.

    This is very easy to see because an AI is simply regurgitating algorithms created based on its training data. Any biases or flaws in that data become ingrained into the AI, causing it to output more flawed data, which is then used to train more AI, which further exacerbates the issues as they become even more ingrained in those AI who then output even more flawed data, and so on until the outputs are bad enough that nobody wants to use it.

    Did you ever hear that story about the researchers who had 2 LLMs talk to each other and they eventually began speaking in a language that nobody else could understand? What really happened was that their conversation started to turn more and more into gibberish until they were just passing random letters and numbers back and forth. That’s exactly what happens when you train AI on the output of AI. The “AI created their own language” thing was just marketing.


  • I was hoping for a direct Index replacement, but there are definite advantages to making a headset capable of both - especially one that also seems like it can compete with Meta as a standalone system.

    My two hopes are that the one with the smaller storage will be cheap enough to compete with other PC VR headsets (which does seem like the plan), and that using it plugged in is viable. It’s built to be modular, so there’s plenty of room for modding later like adding features, so the price will be the make or break, I think.


  • I’ve been waiting for Valve to release their new headset before I jump back into VR and decide what I get to replace my original Vive. I still have a few questions as well, like the price, but it basically looks like everything that I want in a headset.

    It has eye tracking since it uses foveated rendering, the new pancake lenses that have made a huge splash in recent years, better resolution than the Index, and they’ve said that it’s built to be modular so that there’s the possibility of adding new features down the line - including stuff like a port on the face plate that allows for high speed camera info as well as data, so stuff like face tracking should be as easy as plug and play once people get to tinker with it. No need to pull off face plates or solder wires like people were doing with their Index.

    The biggest question I have left besides the price is the battery life and the feasibility of having it plugged in and charging while you’re using it.



  • I remember many years ago reading the findings of a study done by the US military about the info that they got out of people at Guantanamo Bay, and basically running out into a field and shouting “Are there any terrorists here??” was more or less as useful, and any field info -regardless of how much or how little - was way more accurate and useful. By the time you even get somebody in front of the torturers, what they know is probably outdated, and you’re more likely to get false info than anything true anyway because people will tell you whatever you want to hear to make it stop, even if they have to make shit up right then and there.




  • I can back years later and cheated on a bit more health and more health potions. It was challenging still but I could at least experience the rest of the game.

    See, here’s the thing about Elden Ring (especially compared to older FromSoft games imo), you can do this right in the game. A boss kicking your ass? Walk away, go somewhere else and come back when you’ve leveled up more, maybe gotten some extra flasks for healing or upgraded your armor and weapons. Does Elden Ring do it well enough? That’s up for debate and I have some complaints in that department myself (the final boss of the DLC before the nerf is the only time that I’ve ever put down the controller and decided that beating a FromSoft boss simply wasn’t worth the effort - especially after looking at the wiki and seeing one attack that needs a frame perfect dodge to avoid being hit and another where they straight up said “we don’t know how you’re supposed to dodge this attack”), but it is built right into the game.

    But after at a certain point, accessibility comes at compromising design integrity. Every piece of media doesn’t have to cater to everyone. I don’t see people complaining about Andy Warhol gatekeeping because colorblind people can’t see all his paintings. Or that Ozzy Osbourne didn’t make enough country music songs. But with games, it’s a different story. People complain constantly about games not catering to everybody. Bennett Foddy made an entire game to talk about this. It’s called Getting Over It, and it’s considered one of the hardest games of all time. If you’ve never seen it, I highly suggest reading his monologue at least, as I think it’s very relevant to any conversation about game difficulty, especially Souls games which are the most frequent subject of this discussion.

    This game is an homage to a free game that came out in 2002, titled ‘Sexy Hiking.’ The author of the game was Jazzuo, a mysterious Czech designer who was known at the time as the father of B-games. B-games are rough assemblages of found objects. Designers slap them together very quickly and freely, and they’re often too rough and unfriendly to gain much of a following. They’re built more for the joy of building them than as polished products.

    In a certain way, Sexy Hiking is the perfect embodiment of a B-game. It’s built almost entirely out of found and recycled parts, and it’s one of the most unusual and unfriendly games of its time. In it, your task is simply to drag yourself up a mountain with a hammer. The act of climbing, in the digital world or in real life, has certain essential properties that give the game it’s flavor. No amount of forward progress is guaranteed; some cliffs are too sheer, or too slippery. And the player is constantly, unremittingly, in danger of falling and losing everything.

    Anyway, when you start Sexy Hiking, you’re standing next to a dead tree, which blocks the way to the entire rest of the game. It might take you an hour to get over that tree. A lot of people never got past it. You prod and poke at it, exploring the limits of your reach and strength, trying to find a way up. And there’s a sense of truth in that lack of compromise. Most obstacles in videogames are fake; you can be completely confident in your ability to get through them, once you have the correct method or the correct equipment, or just by spending enough time. In that sense, every pixelated obstacle in Sexy Hiking is real.

    The obstacles in Sexy Hiking are unyielding, and that makes the game uniquely frustrating. But I’m not sure Jazzuo intended to make a frustrating game - the frustration is just essential to the act of climbing, and it’s authentic to the process of building a game about climbing. A funny thing happened to me as I was building this mountain: I’d have an idea for a new obstacle, and I’d build it, test it, and it would usually turn out to be unreasonably hard. But I couldn’t bring myself to make it easier. It already felt like my inability to get past the new obstacle was my fault, as a player, rather than as the builder. Imaginary mountains build themselves from our efforts to climb them, and it’s our repeated attempts to reach the summit that turns those mountains into something real.

    When you’re building a video game world, you’re building with ideas, and that can be like working with quick-set cement. You mold your ideas into a certain shape that can be played with, and in the process of playing with them, they begin to harden and set until they are immutable, like rock. At that point, you can’t change the world. Not without breaking it into pieces and starting fresh with new ideas.

    One of the things people love about Souls games is the challenge of it - not difficulty, as difficulty for the sake of difficulty is bad design (see my complaints above), but the challenge of learning how a boss moves like you’d learn the rhythm to a dance or a song. You’ll get pushback because Souls games cater to a specific audience who crave that kind of struggle. The story, music, and world of FromSoft games are great, but these gamers feel that without the obstacles to overcome, the games would be missing a core component of what makes them great, and that by removing it you would cheapen the experience for yourself. Like wanting to play a city builder but you don’t want to have to place any roads. At that point, why not just watch a playthrough on YouTube?

    For years now, people have been predicting that games would soon be made out of prefabricated objects, bought in a store and assembled into a world. And for the most part that hasn’t happened, because the objects in the store are trash. I don’t mean that they look bad or that they’re badly made, although a lot of them are - I mean that they’re trash in the way that food becomes trash as soon as you put it in a sink. Things are made to be consumed and used in a certain context, and once the moment is gone, they transform into garbage. In the context of technology, those moments pass by in seconds.

    Over time, we’ve poured more and more refuse into this vast digital landfill that we call the internet. It now vastly outnumbers and outweighs the things that are fresh, untainted and unused. When everything around us is cultural trash, trash becomes the new medium, the lingua France of tue digital age. You could build culture out of trash, but only trash culture. B-games, B-movies, B-music, B-philosophy.

    Maybe this is what digital culture is. A monstrous mountain of trash, the ash heap of creativity’s fountain. A landfill of everything we’ve ever thought of in it, grand, infinite, and unsorted.

    Everything’s fresh for about six seconds, until some newer thing beckons and we hit refresh. And there’s years of persevering disappearing into the pile, out of style, out of sight.

    In this context, it’s tempting to make friendly content that’s gentle, that lets you churn through it but not earn it. Why make something demanding, if it’s just gonna get piled up in the landfill, filed with the bland things?

    When games were new, they wanted a lot from you. Daunting you, taunting you, resetting and delaying you. Players played stoically. Now everyone’s turned off by that. They want to burn through it quickly, a quick fix for the fickle, some tricks for the clicks of the feckless. But that’s not you, you’re an acrobat. You could swallow a baseball bat.

    Now I know, most likely you are watching this on YouTube or Twitch while some dude with 10 million views does it for you. Like a baby bird being fed chewed up food. And that’s culture too.

    But on the off chance that you are playing this, what I’m saying is trash is disposable, but it doesn’t have to be approachable. What’s the feeling like? Are you stressed? I guess you don’t hate it if you got this far. Feeling frustrated, it’s underrated.

    An orange, a sweet juicy fruit locked inside a bitter peel. That’s not how I feel about a challenge. I only want the bitterness. Its coffee, its grapefruit, its licorice.

    It feels like we’re closer now. Composer and climber, designer and user. You could have refused but you didn’t. There was something hidden in you that chose to continue.

    It means a lot to me that you’ve come this far, endured this much, every wisecrack, every insensitivity, every setback you’ve forgiven me is a kingly gift that you’ve given me.

    Have you ever thought about who you are in this? Are you the man in the pot, Diogenes? Are you his hand? Are you the top of his hammer? I think not - where your hand moves, the hammer may not follow, nor the man, nor the man’s hand. In this, you are his WILL. His intent. His embodied resolve in his uphill ascent.

    Now, you’ve conquered the ice cliffs, the platforms, the church, the rectory, the living room, the factory, the playground, and the construction site, the granite rocks, and the lakeside. You’ve learned to hike. There’s no way left to go but up, and in a moment, I’ll shut up, but let me say, I’m glad you came.

    I dedicate this game to you, the one who came this far, I give it to you with all my love.

    “If you try to please audiences, uncritically accepting their tastes, it can only mean that you have no respect for them” –Andrei Tarkovsky



  • The last time the US enacted global tariffs, it created the Great Depression, which hit the entire globe and was one of the major contributing factors to the Nazis rise to power. What happens here might only be hurting Americans and killing American minorities at the moment, but the psychotic demagogue in charge here will have real international repercussions soon enough. Honestly though, I think the tariffs have done what international sanctions couldn’t do, which is help convince some of Trump’s cult that he’s the one hurting them. Sanctions would just let him blame the outside world.

    You should keep in mind, it will take time for everybody else to truly divest themselves of the orange shit-gibbon and all the corporations based here, and that means time in which the fan spraying shit can turn towards Europe.