

Phantom Liberty has an option for an accelerated start, dropping you right after the Voodoo Boys quest line. It might not be an ideal solution since it makes certain choices for you but it does skip some of the early stuff.
Don’t Think, Just Jam
I started a screenshot album for my virtual adventures. Check it out if you’d like.


Phantom Liberty has an option for an accelerated start, dropping you right after the Voodoo Boys quest line. It might not be an ideal solution since it makes certain choices for you but it does skip some of the early stuff.


It’s understandable - they came out swinging with three great games, each better received than the previous one. Combine it with other companies flailing and failing or not doing much to grab the attention away from CDPR and we have a perfect environment to get swept into the frenzy. Heck, I loved all their previous titles and was ready to break my usual stance on pre-orders until the delays started to make me question the state of things.
Even then, I feel like I was one of the lucky ones as my post 2.0 time with the game feels more buggy than my legacy experience - not to a game breaking degree mind you but it’s definitely noticeable.
I’m curious if they’ll try to make the next Cyberpunk into what they hoped to achieve with this one or if they’ll decide on a more reasonable scope instead. My heart hopes for the former but my mind expects the latter. Either way, I’ll be ready and waiting with way too many expectations (half of which will probably have no basis in reality anyway).


Cyberpunk’s wasted potential is one of my biggest disappointments since I started playing games. I love it, way more than I ever expected in fact, but the “what could’ve been” is a real downer even now. It doesn’t stop me from enjoying the game though - I spent over 200 hours in Night City already and will most likely go way over 300 with my current playthrough.
If you like the base game I’m pretty sure you’ll like Phantom Liberty. It has a bit of a different vibe in its story but it’s a really excellent expansion with tons of content. Some of the boss fights might’ve been a little over tuned and I’m not a fan of a single event but other than that I don’t have much negative to say about it. It’s well worth the asking price.


Oh right, I heard about the Linux situation - it’s unfortunate. I never actually played 4 so most of my info comes from osmosis pretty much. The last thing I heard about it was that some modes on the PC version are still active however that was a year or so ago and things might have changed by now.
The thing is, I didn’t even think about the official servers when I asked this question. My mind automatically went to PC version with potential unofficial ones, which now that I think about it might not even be a thing for Bf4.


I had a bit of a tangent explaining my reasoning towards the series but it’s honestly not that important in the grand scheme of things. I had fun and the minutiae of “why this much and not more” would simply end up as me rambling.
Is Bf4 one of the games that didn’t manage to stay alive long term? I know Bf2 and some other titles (Bf3, I think?) are still played but I don’t do much multiplayer these days so I’m not really up to date with what’s still available.


I finished the game, it was alright - neither an extraordinary experience nor an abomination as some Halo fans tried to paint it as throughout the years. Gameplay was solid, level design quality varied depending on the theme, pretty great sound effects, kind of generic music though it did have some neat tracks here and there.
Still don’t care about the Forerunner storyline. I enjoyed bits and pieces (talking about the plan with Dr. Tillson during Composer was really well done) but as a whole the campaign wasn’t that interesting for me. I did like Cortana’s arc - it was pretty emotional and just well done in general. A tasteful ending to her adventures with Chief (yes, I’m aware of Halo 5, no I don’t count it since I won’t be playing it).
Dunno if anyone remembers but when writing about Halo 2 I mentioned how I really like its art style. While some of the classic stuff still looks good (except for the new Pelicans) I don’t vibe with Forerunner designs at all in this game. I mean… architecture is fiiine and the natural segments were cools but enemies? I didn’t particularly care for them.
My reaction to Forerunner weapons is even harsher than towards Covenant ones - I just don’t like them. Human tech was always my favourite part of these games and Halo 4 did not change that. I especially love the DMR, it sounds and feels fantastic. It ended up being my favourite weapon in the game and I’d be more than happy to play the whole thing using just that.
All in all, I was a bit worried about this game but it turned out better than expected. Definitely not my favourite but solid enough to not regret playing it.
Oh, audio quality of secret videos is not great. Does anyone know if it was like this in the original release or did something go wrong when porting to MCC?
This is it, the end of Master Chief Collection. It was an enjoyable ride - not as great as I hoped it would be but that wasn’t really a probable goal considering the years of hype I witnessed about the series. All of the games in the collection are solid to great, they just aren’t up my alley as much as I hoped they’d be. Nothing wrong with that though, just a personal preference.
I mentioned this before but this playthrough made me realise that my favourite way of experiencing Halo’s universe is through the books rather than the games (except for Reach and, to lesser extent, ODST). They tend to focus on different vibes and tone which work very well with my tastes.
I’m glad I got to play this, if only to have an informed opinion on a series which helped to shape the medium into what it is today.
After playing through entirety of MCC in such short amount of time I thought I could use a change of pace for a bit. I don’t play many point & clicks these days, especially the really old ones, so Sam & Max felt like a perfect choice for that.
First things I noticed were the tone of the game and characterisation of our protagonists. Heck, writing in general turned out way different than expected - not in a bad way mind you, I simply didn’t expect the main duo to be such a menace or to hear multiple F-bombs in the middle of a conversation (even censored ones).
Puzzles aren’t too bad however there were a few times where I needed to use the hint book as a crutch. It’ll take a couple more games before I adjust my brain to playing completely raw but even doing it like this is enjoyable and that’s what matters. I also don’t see the point in feeling bad about doing so in general - while S&M isn’t the worst in this respect, I’m fully aware of the moon logic used in some of these games and I’d rather have fun than tear my hair out trying to figure out some of the more ridiculous solutions.
Game works pretty great using ScummVM. I did have to tinker with it a bit to make saves work correctly (game crashed when I tried to load them) but other than that I had zero issues. Lets hope it stays that way.
Got some additional thoughts after finishing the game. First things first, I forgot to mention how good the game looks, I really love the pixel art work on display here. Same with music to be honest.
Voice acting was great, even if I didn’t always care for the direction they went with. It did what it wanted to really well.
As for the rest of the game, some of the later segments were pretty rough - both in terms of what needed to be done but also things like finding the map transitions hitboxes.
Story was alright, enjoyable enough to play but never managed to fully grab my attention. Humour was also a bit of a mixed bad - some of it was great, some felt a bit outdated and some just wasn’t my cup of tea. Nothing I’d outright hate at least.
All in all, a fun distraction after my non stop shooting spree. Probably won’t be coming back to it but it did its job. It also did kinda fit the bill with my pew pew marathon thanks to the shooting gallery during credits. Looks like I need to choose something less modern for my next playthrough.
Edit: Just finished Sam & Max, added some thoughts.


Article already mentions it but folks behind No One Lives Forever Revival project are the real MVP. Hosting both games + Contract Jack, all updated for modern hardware and widescreen resolutions.
Can’t buy it? No worries, piracy saves that day! Again.


I did play it actually! I’m doing a chronological playthrough so I went with Reach > 1 > 2 (partial) > ODST > 2 > 3 and now 4. And yeah, I agree it’s closer to what I like in Halo media than the mainline entries. It was fun but, unfortunately for me, I’m playing on Heroic so gameplay (or health) wise there’s not much difference between playing as a spartan and ODST. Presentation and story did their job though.


I totally get that. While my situation is different there are plenty of times where all I want is to play on autopilot, it’s just not something I do when playing something for the first time. I’m also very hard to please when I get to this state so I end up jumping between multiple titles until I find one that’ll grab me, (which can take longer than the actual playtime but whatever).
Bouncing off on the other hand is something I still suck at but I’m actively working towards. There were way too many games I chose to stick with for the sake of completion despite not enjoying them enough to not feel like I’m wasting my time after certain point. I’m slowly getting better at it but it can still be a tough decision to make (and even more difficult to stick with it).
I have a similar experience with Morrowind as well, though in my case it has to do with the fact it sits in a weird middle ground where it doesn’t feel as immersive as Daggerfall but also isn’t as enjoyable to play as Oblivion, making it very difficult to stick with long-term. The fact that I don’t really care about main stories in TES games and tend to treat them as sandbox playgrounds doesn’t help either. Maybe one day.
Good luck with your attempt!


Having it live up to these expectations years after the whole Halo-mania was over is pretty much an impossible task so I’d be more surprised if it did manage to sweep me as much as it did everyone back in the day. Most parts of those games holds up pretty well from an objective standpoint, personal biases on the other hand are a different issue.
It also doesn’t help that you can feel game’s chaotic development in the its story (both 2 and 3 actually), which is unfortunate since that’s the main reason why I play games like these. It wasn’t terrible or complete let down but it did feel a bit undercooked and disjointed at times. At least the trilogy didn’t made me do a 180 on a franchise like what happened with Mass Effect, so there’s that.
Seriously though, I think I liked it as much as I possibly could. I came out of this playthrough with a very positive experience and that’s more than I can say about many other classics, regardless of whether I played them on launch or years after the fact. Weird brain thinks how it does, there’s not much I can do about it.


I’m slowly progressing with my themed playthrough. While I wasn’t “cheating” during gameplay I haven’t fully committed to the new approach (no cyberware, no hacking) and still kept the default parts “just in case”. Well, no more - I finally sold all of the remaining gear and left only the basic eyes (can’t remove them, unfortunately) and the tiger claw tattoo (I’m only using it as a… well, tattoo and a background detail for my character).
I’m in the middle of act 2. I’m done with Aldecaldo’s and most of Evelyn’s side of things, still waiting for Takemura to finish playing recon for the parade floats (first time I’m not doing it with him). I was a bit surprised because it looks like my different approach started to change things in the story - I’ve noticed V taking small cues from Johnny in a few places despite the fact I tried to act in a way that doesn’t give him control. I might have to work harder to avoid that going forward.
Other than that things go pretty smoothly, even if I need to be reminded sometimes that I’m way more fragile this time around. Even then, it’s more manageable than I though it would be (until I get to some of the Phantom Liberty missions that is). I hope I can keep this up until the end.
This might sound like I’m joking but I finally had my first noticeable issues with the game during this playthrough.
Some things that caught my attention:
This is it for the original trilogy. All in all I’m a little underwhelmed - not because the games were bad, far from it. It’s just… after hearing so much about H1-3 it’s impossible not to build up some steep expectations towards those games and, as I mentioned last week, I tend to be way more demanding from stuff hyped to such degree.
Finally, there’s simply the case of my own bias. In case of Halo I simply prefer the sombre/bittersweet/tragic/whateveryoucallit tone of Reach and the few books I read. Action Halo is cool but it doesn’t speak to me the way those other entries do.
With whining out of the way let me say that the journey through these games was a pretty enjoyable one. I had my criticism towards some of the gameplay segments and the difficulty of H2 but neither of those soured my time with these titles in a significant way. All 5 entries I played so far hold up better than expected.
Next (and last) stop: Halo 4.
Just started this one so here are my initial impressions:
Lets see how the rest of the game fares.
Well, I forgot I even had this thing installed so that pretty much sums up my interest in the game. I gave it a shot but it’s just not for me apparently. Oh well.


Hmm, I think that’s a later version than what I tried. Makes sense though since that was one of the most “finished” of the old versions, I believe. Sounds good.


No worries, it’s not your fault - I simply found the tracks in the second half of the game to be weaker than the early ones. If anything I’m the opposite and tend to be way more critical about stuff that gets hyped up by everyone while trying to keep an open mind about things others complain about.
I remember surfing from one of the trailers, I think, I just hoped there’d be at least a short sequence on the ship and that surfing itself would be a part of the game (I expected a cutscene honestly). As good as these games are there are still some parts that feel a bit rough and unplanned. Oh well, it’s not a huge issue.


The fact these games hold up as well as they do is a testament to their quality. There’s plenty of even newer titles which can’t boast about similar results.
Also, I’m a bit “specific” (well… weird) in terms of what does or doesn’t gel with me and I often tend to prefer less popular or worse options. Going back to hugely successful titles can be a rather unique experience for me - every game is a surprise in that way, I guess.


Eh, I survived retail A-life I can survive an imperfect one in a mod if it means no fanfic additions. They might be interesting for later playthroughs but I’d rather play something closer to the original vision. Actually, did they specify which version they’re basing this on? Oblivion Lost had quite a few changes during development if I recall correctly, I’m curious which was the chosen one.
Anyway, as long as older versions are available it’s fine. At least they aren’t trying to justify those new changes as “lore accurate” and push them on everyone like a certain Skyrim modder who shall not be named, right? Please say yes.


Ohh, that’s some important info. Appreciate the warning.


Yeah, I spent WAY TOO MUCH time with Crysis (both playing and modding) so I’m familiar with the CPU issue. Can’t predict everything, unfortunately.
Good to know about the Oblivion Lost remake - I did play one of the leaked beta builds before so seeing a more finalised version of what could’ve been should make for an interesting experience. I have a lot to look forward to, thanks!


Yeah, you certainly did. It’s not a huge issue honestly - difficulty was high? That sucks but I simply lowered it, whatever.
My main problem, which isn’t even a real problem, has to do with the atmosphere. Playing MCC made me realise that I simply prefer the (early?) book and Reach approach of subdued, bittersweet and somewhat tragic tone over the “action hero saves the day” of the mainline games. That’s just personal preference though.
Overall, my issues with the game aren’t with its quality, it’s more of a “me” thing.
I have no doubt multiplayer, whether co-op or versus, would be a good fun, it’s just not something I can comment on. I have no one to play with in co-op and I don’t really care about PvP any more. Gameplay does feel like it would work great in that environment and the nostalgia factor can not be understated - I also have plenty of games that might not be my favourites (or the best at what they do) but my memories with them leave me with a soft spot that doesn’t care about objective facts.
It was an engaging experience and that’s exactly what I hoped for when starting MCC for the first time.


Sounds exciting, especially the multithreading part since CPU has always been my main bottleneck. Hopefully it’ll make it in by the time I decide to give it a shot. Not gonna lie, while I was hopeful about Stalker modding in the early days I didn’t expect it to go this far. It’s a nice surprise.
Access to Phantom Liberty is tied to finishing their quests, that would be why they did it this way.