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Joined 2 years ago
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Cake day: June 29th, 2023

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  • I’ll admit that 100%ing (or rather “100%”ing it - iykyk) it can get pretty tiresome, but I actually found that the backtracking wasn’t too bad because the castle map was so good. For some reason I was able to remember a lot of routes in it, but I couldn’t find my way through the later games for the life of me without checking the map screen every five seconds.


  • There really isn’t a remaster, just ports. There’s very little to improve.

    I think there may have been some voice re-recordings here or there, but otherwise most versions are pretty much the same. I think the Xbox 360 Live Arcade version is missing some unimportant FMVs and some other minor details, but it’s still completely decent.

    It was a secret unlockable in the PSP game Castlevania: The Dracula X Chronicles with an added character and other stuff, but then you have to deal with the PSP emulation or whatever.

    I’d suggest either emulating the original or getting it as a PSOne Classic on PlayStation Store unless some other route is more convenient.








  • It may not be in quality of tracking but efficiency, or something like that. It’s definitely going to be cheaper too.

    The only disappointing part of the entire announcement was that they weren’t making any play at all for the MR space. I could see that depth sensing and SLAM on the environment to map space and anchor objects would be a lot of work, but it would be a major win for them to be the first company to successfully put a PC on your face instead of a phone/tablet (like Apple Vision Pro and Galaxy XR), and for it to be Linux, to boot.