it’s trivial you’ve saved time, if not, you can pull up that documentation, and reason and step through the problem with the LLM
Insane that just writing the code isn’t even an option in your mind
“Stack overflow engineer” has been a derogatory forever lol
Did you think executives were smart? What’s really heartbreaking is how many engineers did. I even know some that are pretty good that tell me how much more productive they are and all about their crazy agent setups (from my perspective i don’t see any more productivity)
There isn’t anything here that makes your original statement more than a useless pithy retort devoid of value.
This is not a logical statement. Maybe x86 can be as efficient as arm or maybe it can’t, but the fact phones don’t use x86 is completely unrelated to the possibilities of the tech.
Yes? http://metroid.retropixel.net/games/metroid3/metroid3_map.gif
Notice how there is always one close to each boss.
“Nintendo hard” isn’t about difficulty it is about entire games being based around knowledge checks, like having to remember to pre-swing when you jump particular gaps or get knocked into the gap in og ninja gaiden for instance.
Since when do metroidvanias not have save points right outside boss rooms? That’s been the standard since symphony of the night at least…
I actually said I like the mega man version. I think the dark souls version is boring and doesn’t do anything of what you’re saying. I don’t even remember run backs from when I played half of hollow Knight because I didn’t even think the game was hard. It just wasted time in so many ways that I decided I’d rather play a different game that didn’t, but if people had to deal with the time wasting design that I remember and also do dark souls boss run backs then I’m not surprised they’re irritated.
Edit: and no I don’t think DS would be less iconic if you didn’t have to do boring runs between boss attempts…
The other day, I fought the boss of the abyss in the dark souls 1 dlc. It took me 5ish attempts, and I changed my gear to have more magic resist after I got further in the fight and got merked by magic attacks. All spending 2 minutes between each attempt running back to the fog gate did was make me zone out and wish I could just get right back to it.
Btw, the original runback was mega man, where you get to try the boss until you run out of lives then you have to do the entire level again. Still way more interesting than running past everything in souls games.
I’ll admit I don’t even remember doing runbacks in hollow Knight (or even having to fight any boss in the part of the game I played more than one or twice), but in other games where you have to run to the boss you normally just run past everything without fighting it and go into the boss with full resources. No challenge - just running past everything, which not only wastes time but also totally breaks immersion for me.
In any case, my overall discontent is with all the time wasting added together than any specific thing.
It’s true that I’d prefer it in no games, but it’s also less frustrating in straight soulslikes. The problem with HK is that it is a synthesis of metroidvania and soulslikes in the most time-disrespecting ways possible. Really most of my frustrations are with map design, and then they add not getting maps until you find the map guy (in samey environments I can’t remember well enough without a map).
What made me put it down was playing for an hour going through multiple zones without finding either a map guy or a bench somehow then dying. I’m pretty sure just being able to see the map would have been enough to keep me playing.
For this new fangled soulsvania genre there are numerous better entries that I thoroughly enjoyed. Ender Lilies and Blasphemus are the first 2 that come to mind.
Usagi drop is kind of a weird one because the final act with the romance was out of left field and is pretty much universally reviled. The entire rest of the story he was just being a dad. Also they didn’t adapt that part to the anime.
A lot of comments tying runbacks to difficulty, when they have nothing to do with each other. I haven’t playing silksong but I played about half of the original and uninstalled it, despite the fact it is so many people’s favorite metroidvania and metroidvania is one of my favorite genres.
Not putting checkpoints close to boss fights is not difficulty. It is disrespectful of the player’s time, which is a problem hollow Knight was full of.
Taking Google at their word for a moment
And why should we do that?
But on a fundamental level, aren’t we just adding an incontrolable step of noise injection in a decent time-tested information flow?
Yes.
Every kid born in the last decade that I’m aware of which they got, got a tablet first. Small sample size though
Isnt the premise of AI that you can do everything just with natural language, everybody already knows how to talk/write about what they want.
Yes but also “you have to start using AI now or you’ll get left behind”. You expect grifters to be consistent?
If it’s like the last few trails game, it’s not really “you choose whether to play action or turn based” but “play action mode to build up a meter to get an advantage in turn based node when you switch” and you only spend 10 seconds or so in action mode, and also bosses don’t even have an action phase.