

When I was a child in kindergarten, one time we managed to make two beyblades produce a spark. To this day, that’s one of my proudest moments.
When I was a child in kindergarten, one time we managed to make two beyblades produce a spark. To this day, that’s one of my proudest moments.
They list unprivileged Docker as the main install method, do you have any references to LXC?
Fair enough, I hope you’re correct.
Did they explicitly say anywhere that future versions should be coming as well? I only see them mentioning Android 16, and devices still being “supported”, but that could also mean improvements in Android 16.
Could you please link this explanation?
Sadly they might not be able to update GrapheneOS to new Android versions anymore :(
No?! Have you read the title of this post?
It pissed me off when I went through the intro cutscene, and after jumping into the helicopter blades, it started the whole cutscene again.
What? No. If DLSS requires less memory, you can use more memory for other things. This means you can use a less beefy GPU, which is worse for Nvidia.
Less VRAM usage means you can use higher-quality models and textures.
But that’s what’s happening, games like AC2 are being taken from people.
How the hell were people supposed to know that the game would be taken from them when they bought it? You are aware that clear communication on that issue is literally one of the objectives of Stop Killing Games?
Have you done any thinking & reflection on why people support the campaign? It feels like you’re desperately throwing arguments against the wall to see what sticks, even though nothing actually makes sense.
First, how the hell did you get that from what I wrote?
Second, do you really think art is this replaceable? “Oh, we don’t need old movies and music, we have better ones now, so let’s just take away the copies people have already bought”? What a sad way to look at art.
As use has been scaling up, the big companies try to use smaller and cheaper models to save money.
Because it’s a massive time and money investment, because the market and gaming landscape has changed, because mechanics and approaches can be patented, …
It’s a game with a story. You can’t just create a literal copy of that story since it connects to the story of the games before and after it. Come on, this isn’t hard to understand.
It’s fairly common knowledge that SSDs outperform HDDs in both sequential and random reads, and while the file size & number of files have an impact, it doesn’t negate this difference.
A quick search confirmed that SSDs perform better in your scenario than HDDs. I don’t care enough to spend time finding proper references, because again - this is simply common knowledge.
Of course SSDs are still much faster reading massive amounts of tiny files than HDDs are. Obviously random read speeds are much, much better, but even sequential reads of tiny files are a lot faster.
If you disagree, please provide numbers or references.
Of course it’s ridiculous and untrue. You can’t “just” develop a game like Assassins Creed 2.
Yet HDDs were also much slower than SSDs
Ah, I see, thanks.