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Joined 2 years ago
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Cake day: August 17th, 2023

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  • X11 doesn’t support a number of modern features well (e.g. fractional scaling) and has a fundamentally insecure operational model that makes it hard to prevent keylogging/screengrabbing, and the developers found it so hard to evolve & work with over time that they decided to start over with a more modular and conservative approach.

    While it was a painful transition, I believe it’s worth it. But I don’t think that the accessibility story has developed enough to make the deprecation of X11 a good idea…











  • Fixed save points in general.

    To be fair, non-fixed savepoints introduce a bunch of additional work, especially on the gameplay design and testing sides, and for some games that work is better invested into other aspects of the game.

    But if savepoints are fixed, they have to be frequent enough to not become an issue.