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Joined 1 year ago
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Cake day: September 21st, 2024

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  • Say it with me now: “Fuck Randy Pitchford”

    UE5 is a shit engine as of now, but what can be expected of a company run by someone just as insufferable? Epic took the advent of tech like DLSS and frame generation as an excuse to disregard performance and functionality.

    All you have to do is pick out any UE5 game that exists and Google that + “performance.” Even meeting the recommended specs for Rogue City, I still had to find specialized configs to get the game the game stop crashing on launch, and even then, those specs were based on using upscaling and frame generation. In reality, “recommended” was about 25fps at 1280x720. That used to be, and realistically should be unthinkable.

    AND EVEN THEN, the engine’s built-in settings for upscaling and frame generation caused even more crashing. Ultimately, I had to disable it in-game and turn it on in my driver settings because of the busted-ass engine. This is a problem with the state of gaming, and people like Randy, Tim and their supporters are only exacerbating it.




  • Ganbat@lemmy.dbzer0.comtolinuxmemes@lemmy.worldWhat is it now?
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    8 days ago

    I believed the same things… in around 2014. By internet standards, that’s an absolutely ancient perspective, and absolutely untrue these days. My main browser is Floorp, a Firefox fork, and I’ve found a total of one website that actually doesn’t work, which was just a huge directory listing.








  • Gimp, for example, is far superior to Photoshop.

    Except it really isn’t, unfortunately. As someone who fucking hates adobe and Photoshop, GIMP falls far short. Photoshop is made to work as part of a toolkit, and GIMP isn’t interested in any form of compatibility. Take, for example, an issue that’s been around (and in the bug tracker) since the release of 2.10. Something about the way GIMP handles colors means that most programs can’t use alpha channels output by GIMP correctly, and see it as having much higher contrast than it’s meant to. The stance seems to be that this is intended behavior. However, this is clearly not the case, as even when only using GIMP, re-importing the image shows that, even though the contrast is correct, data was still lost.