

Capitalism is built on the notion that wealth is virtue.
If you are rich, you made good decisions and the invisible hand has guided money to your pockets. You’ve created things that contribute to the comfort/progress of society as a whole, and your reward for it is to be held above others.
If you are poor, you have not been actively contributing to society. You have instead been a drain, and the invisible hand is punishing you got this. Your inability to find meaningful ways to contribute is a vice, which should be looked down on. Ultimately, if you cannot afford to live, that is survival of the fittest, and the world is better off without you.
If you believe any of the above to be true, you are delusional scum of the earth, and you are the reason everything sucks. You’d also feel right at home with the right-wing chuds currently undoing decades of progress.




Just finished Chapter 3 of 8. It has some very classic Telltale foibles. Sometimes the script seems to assume you made a decisions that you didn’t make and it makes the dialogue feel awkward. Other times, the sarcastic tone in a written dialogue choice isn’t clear when you select the option and the resulting scene isn’t at all what you thought you were suggesting. I suspect by the time I am done, I’ll have the general sense of “oh, my decisions didn’t ACTUALLY matter,” as is Telltale tradition, but I’m not far enough to judge in that space yet
Despite these fairly common for Telltale problems, it’s an incredibly witty and entertaining piece of entertainment, and perhaps one of better “no, seriously, there’s a game in here” Telltale products. The “dispatch” mechanic is, imo, a fun management game, and they tie it into the narrative in ways that feel clever. Everyone is at each others throats because of a story beat? People are actively sabotaging each other on the job and it’s making your job as their dispatcher harder. As a comedy and near-film, the writing is laugh-out-loud funny, the voice acting and character animation is top notch, and there’s an interesting story and world holding it all together. I’m sure people will argue that it’s a better movie than it is a game, and, as much as I enjoy the corporate dispatcher half of the game, I am sure many will agree, as the dialogue writing is truly the stand-out element of the game.
It’s very good. Not perfect, but very good, and compared to the older Telltale games, a real home-run.