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Joined 2 years ago
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Cake day: July 10th, 2023

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  • Far Cry 6 made some decisions that didn’t make sense to me. I was always running out of ammo, which is something you shouldn’t have to worry about in a Far Cry game. Having essentially just 4 magazines doesn’t go far in a protracted firefight, and the Supremo is inconsistent to use. In Far Cry 5, the amount of ammo you could carry was roughly double the amount.

    You could also change your weapons at any time through the menu (so you’re essentially carrying like 50 weapons) but you can’t change your ammo type unless you’re at a workbench (although I think they fixed this later on), which is the opposite of the previous games.

    The game map is nice and large but it suffers from generic Point of Interest syndrome that is common in Ubisoft games.

    At least the plot was zany at times, particularly the side missions.

    Sad to see our resident AAAA game developer not doing well, but it was largely of their own making here.