Actually, I wonder how light would interact with something that is infinitesimal in width, but does have a significant amount of depth. Have any experiments of this kind been done with graphene or something?
Actually, I wonder how light would interact with something that is infinitesimal in width, but does have a significant amount of depth. Have any experiments of this kind been done with graphene or something?
According to the website, it does not. But it also doesn’t support GPU passthrough yet, so it’s not yet really an option for most games anyway.