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Joined 2 years ago
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Cake day: August 22nd, 2023

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  • Holy fuck you’re dense.

    I have already addressed that you can have complete experiences from both single difficulty games and variable difficulty games.

    The only thing that is unique about Atomfalls difficulty settings outside of the difficulty sliders is that there’s a very very easy mode instead of a very hard mode.

    Again, research design philosophy for video games. Because as other users have mentioned — you are objectively incorrect. In the exact same way as someone who believes that games should only have one difficulty are incorrect.

    Edit: actually, fuck you — I’ve read the rest of these comments. You’ve earned the tag “Terrible at video games”.

    Edit 2: no no, I’ve got an even better tag — “IGN Game Journalist”.




  • No, this is all over you deciding that what you think is superior to everyone simply because you’ve declared it.

    There are games that are designed to have varying difficulties. There are games that are not. Both can be complete experiences, both can be dogshit and lazy. I really don’t care what you ‘expect’ because Atomfall absolutely falls in the ‘lazy as fuck’ category. Gunplay is basic. Melee combat is basic. Stealth consists of ‘be behind something, don’t not be behind something’.

    And you want to know something? It’s ok to be entertained by a game like that! What’s not ok is turning around and acting like you have some valuable opinion centered on games being more like fucking Atomfall.

    Edit: I’m gonna quote you

    Apples are so much better than oranges. You don’t have to peel Apples, the skin is actually good for you. I honestly fucking hate oranges because I can’t just bite into them.

    If the above seems like an unreasonable statement to you, congratulations — you have conceded the argument. If you agree with the above statement, congratulations — you have outright lost the argument.