Kobolds with a keyboard.

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Joined 2 years ago
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Cake day: June 5th, 2023

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  • I don’t need an EA key, and I’m not really one for jokes, but for some reason you just reminded me of this wild article I read recently - you might have seen it; apparently there was a short-term art exhibit featuring Salvador Dali’s works at some museum a couple months ago. The artwork had been displayed for two or three weeks already when it was discovered - by a patron, no less - that every single one of the works on display were forgeries. Absolutely wild. Apparently nobody inspects the Spanish exposition.


  • I bet they’re going to get a ton of sales off of this, because the campaign - especially the beginning of the campaign - is a masterpiece. Absolutely fantastic gameplay. It’s not until you get most of the way through and into the endgame that the cracks start to show, but oh boy do they show.

    Strongly recommend that anyone who plays this this weekend and enjoys it give the reviews a good read if you’re considering buying it. Also, you should know that the game will be free to play once it’s out of early access.

    All that said, I do strongly recommend giving it a try this weekend if you enjoy ARPGs. It has a very different feel compared to other ARPGs on the market and if it clicks with you, you’ll really enjoy the campaign. I’d strongly recommend playing Solo Self-Found, or at least just ignoring the player market. You can trivialize the gameplay if you buy gear from players; the game feels very much balanced around SSF (and player to player trading is a terrible experience anyway).


  • If they didn’t want to over hype or give false hope on development for the game, maybe they shouldn’t have hyped the game off the back of their first game more than 6 years too early, idiotic choice imo.

    Hey, just in case you’re unaware, they kickstarted the original Hollow Knight, and one of the stretch goals (which was met) was a second playable character (Hornet) as a DLC that backers would get for free. While they were making that DLC, the scope just expanded to the point of it being an entire standalone game (Silksong). They had to communicate to backers that they were forestalling the promised DLC in favor of a sequel; the cat would have been out of the bag then whether they wanted it to be or not. Better for them to announce the sequel publicly at the same time, rather than have it leak via their Kickstarter update.


















  • On the morality point, I’d argue that we should spend the money to rescue any person if we have the money/means, and it can feasibly happen without excessive risk to other lives, otherwise we’re assigning monetary value to human lives.

    Resources are finite, though. If rescuing one person requires, say, 10 units of resources, but rescuing 10 others require only 1 unit of resources, isn’t choosing to rescue the 1 over the 10 already placing relative value on human lives, by declaring them to be 10x as valuable as the others? This is obviously operating on the assumption that we don’t have the resources to rescue everyone who needs rescuing.