

Totally going to be a rebranded MSI Claw mark my words.
Totally going to be a rebranded MSI Claw mark my words.
Sounds like you’re under the impression that SBF has been pardoned.
He hasn’t.
At least not at this point anyway. He’s still very much in jail.
I laughed way harder at seeing the square root of 5 equals 5 than I did relating to the joke. Even my humor has ADHD.
These things always annoy the hell out of me. Not because they’re giving the game away so soon after release, but because they always say they’re giving the games away for free when they’re not. You have to have a PS+ account to play these. If you ever unsub you lose access to these games until you subscribe again. My library of games that I own should not be a subscription service. If you’re giving me a “free” game it should actually be free and not contigent upon a $70 yearly fee. Xbox used to do the same thing but you actually got to keep your games if you ever unsubscribed from live gold.
There we go. I was waiting to be represented.
In my experience running non-steam games through steam with proton is the best way to play those games too. The only time I’ve ever had to use lutris was when I had to install some DLC for a GOG application on the same prefix as the game because it had a separate exe installer for that DLC. I haven’t been able to figure out a way to do that through steam. But once I got that done I just ran the game through steam and it worked perfectly. The heroic games launcher gets suggested a lot too but I literally have never been able to get it to work for a single game.
I assume they’re referring to actual hardware. I’d imagine the percentage of gamers playing emulated games is much higher than 14%.
Edit: Found the article
It appears I am correct.
Who tf says we’re not mad? We’re fucking furious.
Well no. As others have said the force in the pole will travel at the speed of sound.
Though if you were to wiggle the flashlight back and forth really fast the spotlight on the moon would travel “faster” than the speed of light.
Like, isn’t that an admission that your business has no value?
To be clear. The only required rt Indiana Jones utilizes is raytraced global illumination which does require tensor cores to work. But as long as you have a 20 series card or later you should be able to get playable performance if you manage your settings correctly. It only becomes super heavy when you enable rt reflections, rt sunshadows, or full path tracing. The latter of which being VERY expensive and what I’d assume most people think when they think of ray tracing. It does look really really good though and personally myself I’d rather play that game at 60 fps (or lower let’s be real) in order to play with full pathtracing instead of playing with just the RTGI at a much higher fps. I’d at least recommend turning on the RT sunshadows if you can because shadows without it are very shimmery and aliased. Especially foliage. In games like Indiana Jones that have been designed from the ground up with raytracing in mind it makes a gigantic difference in how grounded the world feels. The level of detail they baked into every asset is insane and path-tracing elevates the whole experience a huge amount when compared to the default RTGI because every nook and cranny on every object casts accurate shadows and bounce lighting on itself and the environment.
I assume Doom is going to be the same way.
This is incorrect. The new indiana Jones game requires raytracing as does the upcoming doom game. As much as you may or may not like it traditional rasterized graphics are (starting) to be phased out. At least across the AAA gaming space. The theoretical benefits to workload for developers make it pretty much an inevitability at this point once workflows and optimizations are figured out. Though I doubt rasterized graphics will completely go away. Much like how pixel art games are very much still a thing decades after becoming obsolete.
If it’s anything like how the Wii was basically a GameCube it may not even be all that hard to rework existing switch emulators to work with switch 2 games. Given that it’s going to have full back compat I bet that’s why they went after switch emus so hard. They wanted to halt development as much as possible for as long as possible so it doesn’t eat away at their switch 2 sales.
Genki: “we bought this switch 2 model off the black market”
Nintendo: “we did not provide the switch 2 to Genki”
Yes, we know. You’re not telling us anything new.
Also it’s what Dragon Ball is based on and it’s a primary influence for most if not all Shonen anime.
Its like getting upset when two different projects are made based on the Greek Pantheon.
His speech made me tear up a little and I have absolutely no dog in this race whatsoever. The fuck is wrong with people?
This process is akin to how humans learn by reading widely and absorbing styles and techniques, rather than memorizing and reproducing exact passages.
Machine learning algorithms are not people and are not ingesting these works the same way a person does. This argument is brought up all the time and just doesn’t ring true. You’re defending the unethical use of copyrighted works by a giant corporation with a metaphor that doesn’t have any bearing on reality; in an age where artists are already shamefully undervalued. Creating art is a human process with the express intent of it being enjoyed by other humans. Having an algorithm do it is removing the most important part of art; the humanity.
Until I can run special K or RTX HDR to inject HDR into games that don’t support it I’m not going to switch to Linux on my main gaming PC. Its hooked up to my Nice OLED TV in my living room and games look too damn good with HDR to give that up for Linux. Yes I know HDR works on Linux now. But it only works with games that support HDR and the only “Auto HDR” solution I’ve found is a janky reshade plugin that only works with dx11 games and doesn’t really produce very good results. I’m really holding out hope that valve figures out a nice auto HDR solution they can build into gamescope.