

In the US, yes. In Japan, it would appear such a concept does not exist.
In the US, yes. In Japan, it would appear such a concept does not exist.
I found one for NieR: Automata at a used bookstore that has maps, a ton of concept art, and a short story.
It is a little insane how many games release on any given day. On July 15, 2025, 150 “titles” (of which 78 are actual games, not demos or DLC) were added to the Steam store. I would guess that their data includes all titles, but even just 78 real games on what should be a slower-than-average random Tuesday could totally contribute to 34,000 games released in a year.
I would guess you’re doing a much larger range of motion relative to each joint, squatting “ass to grass” but doing calf raises just from standing. Your ankles don’t move as far generally as your knees, but if you want to maximize calf gains, do them off a ledge so you raise from the bottom of the range of motion to flat-footed.
Indeed. The sources I’ve read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.
PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn’t quite as comically broad as the Japan ones, and since Japan doesn’t seem to care about prior art, those remain the most concerning to me.