

You’re completely missing the point of this. Oculus Quest uses an Android OS, which means every VR game released for Oculus Quest is an APK, which means there’s a version of the game already optimized for a portable VR headset that can be run with Waydroid/Lepton. Valve is making the same move they did with the Deck, we can’t convince studios to build native? Okay, we’ll run whatever version it is they have already published.
This in conjunction with Fex makes it so that they should be able to run any VR game that could possibly be run in the limited hardware, and they’re giving studios a way to release a “native” version that they already have laying around for better performance (or even to make their first release on Steam).
And let’s not forget side-loading, most games on the Quest have already leaked their APK, they don’t care too much because they’re the only Android portable VR, but because the frame is an open platform people would be able to just install those files manually very easily. So if the studios won’t do the minimal effort to bring their games to the frame the community will. I was momentarily sad when I realized that robo recall (which I own for the Oculus Quest) is not available on Steam, less sad now.

Yeah, I was talking about the community in the last paragraph. The tool makes easier official ports and also allows unofficial ones (which works as an encouragement to studios to make the port official).