Send me bad puns. Good puns welcome too.

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Joined 1 year ago
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Cake day: June 13th, 2024

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  • In a game like Hollow Knight (and Silksong), I can’t help but feel such a crude setting would end up doing more harm than good. I mean, let’s take health for example. Increasing your health wouldn’t help much if you can’t handle what the game is throwing at you; the few extra masks the game gives you only really help if you can handle the difficulty but need mistake tolerance, otherwise enemies will still hit you and you’ll still fail at platforming and fall into spikes. Fundamentally the difficulty of a game like Hollow Knight comes from a lot more than just damage numbers, so a naive difficulty scale would only give an illusion of accessibility that would fade away at the first difficult part, and in that case it’s better for everyone involved if the inaccessibility of the game is easily apparent.


  • (I’m just irrationally mad that they removed the cheeseable pogoing. It was so cheeseable but I get why they tweaked the mechanic to become harder to use in exactly the same way. I’m actually using the other offensive abilities more.)

    Minor spoilers regarding crests

    There’s actually one crest that straight up brings back pogoing and another that give you something similar, but honestly Hornet’s default dive is very underappreciated I’d say. It allows you to do maneuvers that you can’t with normal pogoing, and even platforming isn’t that hard when you get used to it.


  • Early game areas feel as hard as late game areas from the first game.

    Are you sure about that? It’s been a while since I played Hollow Knight, but other than Hunter’s Marsh I think Sillksong has been comparable to or slightly harder than equivalent parts of the Hollow Knight. The enemies are tougher, but you also get more tools to deal with them so it evens out. Mostly thinking of the projectiles here, but the mobility difference also can’t be understated; you can abuse dash attacks in Silksong in a way you never could in Hollow Knight. Also I haven’t quite (or at all really) gotten the hang of it but the game might’ve been designed with parrying in mind, which would allow you to avoid a lot of damage because many of the harder enemies are warrior types.












  • This estimate is also an overestimate according to the paper.

    First, much creative endeavour builds upon the past and an extension of term may make it more difficult or costly do so. Were Shakespeare’s work still in copyright today it is likely that this would substantially restrict the widespread and beneficial adaptation and reuse that currently occurs. However we make no effort to incorporate this into our analysis despite its undoubted importance (it is simply too intractable from a theoretical and empirical perspective to be usefully addressed at present).

    This means that the real number is significantly less than 15, maybe more like 12.