Send me bad puns. Good puns welcome too.

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Joined 1 year ago
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Cake day: June 13th, 2024

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  • It’s important to understand that 20th century communist states weren’t just “communist” (there’s no such ideology as communism); they were Marxist-Leninist, which despite the name is a rebranding of Bolshevism by Stalin. “Socialist” and “communist” are incredibly broad terms, and the idea that communist = implementing Marx’s ideas is so reductive as to be just wrong. Now Marx’s opinion would likely vary depending on time and place, but at least he’d probably condemn Stalin’s USSR as an authoritarian hellhole. Beyond that I have no idea, but many Marxists who were contemporary to the things you describe condemned them and many others supported them, so we can’t make a realistic guess without projecting our own values on him. Basically what you’re asking is analogous to “what would Adam Smith think about the current state of the US;” it’s something we can speculate about but generally isn’t as salient a point as seem to you think it is.

    PS: I suspect you don’t know much about Marx’s ideas, so you should start from there. First, the dictatorship of the proletariat isn’t necessarily an actual dictatorship (that’s not how the term is used by Marx).



  • The armed uprising by the Syrian population was the 2011 insurgency, which ended in massacres of civilians. Following that, part of the Syrian army defected and formed the FSA.

    It didn’t “end;” the FSA formed against the backdrop of increasingly militant anti-government resistance. Hell, the first defections from the Syrian army predate the formation of the FSA by months.

    The civil war was an army vs army proper war, not a popular insurgency, there were no “civilians with guns” fighting, only trained military.

    I mean, yes, because “civilians with guns” is what a failed uprising looks like. If the government doesn’t fold, a popular uprising’s main immediate goal is to become a proper army. The Syrian civil war is what it looks like when a (particularly gruesome) uprising gets off the ground.

    The Houthis are a very well organized movement with a lot of external funding and backing, it’s much more than a popular uprising

    Definitely, but again the organization and external funding and backing came during the years of insurgency and civil war. It’s not like they spawned in 2004 with 300k armed men.

    It’s really a proxy war between Iran and Saudi Arabia.

    Yes, but it didn’t start as a proxy war between Iran and Saudi Arabia.

    Anyway my point here is: A sustainable armed uprising will very quickly stop looking like an armed uprising. Of course it’ll seem like popular uprisings don’t work if when a popular uprising works you retroactively classify it as something else. I know that the Syrian or Yemeni civil wars don’t boil down to “government vs people,” but that’s (sort of, with a hundred footnotes) how they started.



  • It took days for the Syrian military to flatten armed protesters and the entire urban areas in which they attempted their revolution.

    Yeah it was a bloody mess, but after hundreds of thousands of dead and eleven years of war Bashar isn’t running Syria anymore. A modern military, when it doesn’t care about civilian casualties, can utterly destroy an urban uprising, but that’s terrible PR and is likely to embolden the revolutionaries at hand. The Houthis also seized control of most of Yemen (by population) through an armed uprising, so there are examples of “successful” 21st century armed insurrections.












  • Then they label the intended difficulty with “recommended” and say that will give the best experience and that if you choose a difficulty higher or lower you might impede the intention of it.

    You’re missing the point, which is weird because I explicitly stated it. To repeat, an artist might not want to create an inferior version of their art, irrespective of the utility of doing so. Art is an egotistical affair.

    I really don’t see the problem with having options.

    Options can make sense in some games but not in others; a developer deciding not to include them has likely either figured they wouldn’t work with the game’s structure, wouldn’t be a good use of their time or both. Difficulty options are simply not a one size fits all solution, for the same reason it wouldn’t make sense to demand all painters make colorblind-friendly versions of their paintings.