He/him/they

Just a little guy interested in videogames, reading, technology and the environment.

I’m on Telegram - feel free to ask for my details :3

My other account is @[email protected]

  • 6 Posts
  • 70 Comments
Joined 2 years ago
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Cake day: January 4th, 2024

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  • That’s a good way to do things. I guess I have a mentality of ‘I paid for this, so I want to make the most of it’, though that doesn’t necessarily mean 100%ing a game, just playing it until I’m satisfied. In that respect calling myself a completionist isn’t quite accurate - I’ll just play through all of the significant content and avoid any filler. The recent Spiderman games are some of the few that I’ve actually 100%'d, because I found all the content to be fun and not a waste of time.

    It’s rare that I’ve dropped a game, as I tend to be quite particular about the games I pick up; but I totally agree that if you’re not enjoying a game it’s better to just drop it and move on to something else. Digimon Cyber Sleuth for example - I got about 10 hours in and lost interest. Not sure if I’ll go back!





  • It took me months (I’ve had a lot of other stuff on), but I finally beat FF7 Rebirth the other day! Really enjoyed it - the combat system is great and I loved exploring the backstories for each character. Some parts felt quite filler-y, but were generally still fun to play/watch.

    I’ve just started Tunic. The way in which various aspects of the game are revealed through the instruction manual is so clever. Can’t wait to finish work and play some more!



  • This is definitely a controversial take, but maybe there’s some truth to it. (A price hike like $90 Mario Kart is way too much however). I think the issue here is that purchasing power has decreased for the majority of people over the last few years as inflation has increased whilst wages have not kept pace. And it really doesn’t help when triple A games increase their prices whilst releasing in a buggy state - people don’t see any benefit of a $10 increase to that game when it doesn’t offer $10 more value than it would have done a year prior.

    Sure, corporations need to recoup the high cost of development - but then perhaps their costs wouldn’t be nearly as high if they didn’t pay millions to their CEOs. Indie devs can successfully put out (usually much more interesting and creative) games for a fraction of the cost.