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Joined 1 year ago
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Cake day: January 6th, 2024

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  • I started playing this game that popped up in the PSN game library called Arcade Paradise a few days ago. I downloaded it thinking it would be just another “arcade collection” type game, but it ended up being much more in depth than that.

    Rather, its a somewhat simple management game where you grow a small arcade in the back of your fathers laundromat, but you can play each of the games you purchase. Further, you have to play the games and complete challenges in them to increase their fame/revenue.

    All in all I’ve really enjoyed it so far. The decision to wrap the arcade games into a broader narrative and attach challenges to them was a really great decision i think. When I’ve checked out other arcade collection games, i’ve had a tendency to breeze through the catalog without spending much time in it before I’m bored. In this, you have to take your time with each game, and having challenges to complete does a good job of holding my interest and motivating me to get better at each one.

    The games are all reskinned versions of classic games that most fans of the genre would be familiar with. Pong, Galaga, missile command, etc. I will say that the physics based games like Pool (infuriating) and Foosball (basically jmpossible) suck, but they’re easily ignored.

    Overall, I’d give it a 8/10. It reminds me a lot of something that Devolved Digital would put out, if you like them.





  • I see your point, though I wouldn’t necessarily view society, or a “toxic culture”, as the medium, but rather a group of individuals who share similar generational trauma/nurturing. Another way to look at it would be that a Global/National/Regional/Familial "culture is the equivalent to Class/Order/Family/Genus in my example.

    What I find interesting about generational trauma/nurturing, is that it usually evolves independent of our blood relations. Friends, teachers, community leaders, etc., each have their own level of influence on both individuals, and the broader culture, which often produces downstream effects for later generations.




  • When I had a similar issue to this I resolved it by adjusting my retraction settings, specifically retraction distance and speed. I think that may be the case here, as the layers most dramatically affected appear to be those with the most retractions taking place. Depending on the material and the style of printer you have (direct drive or Bowden) your settings will be different, but I would start by dropping the retraction distance and see how that changes things.