I’m a Streamer and Software/Game Dev in Liverpool, UK.

TRAHR 🏳️‍⚧️

Stop by if you fancy a chat or whatever, https://twitch.tv/psaldorn

I can also bore you on mastodon https://mastodon.social/@psaldorn

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Joined 2 years ago
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Cake day: June 30th, 2023

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  • There is this third layer in my “phase 2” plan where you can set up defences in outpost regions and get an income from them if you can defend them, and the higher the local area threat the more often it needs defence, so it encourages you to be quiet in the associated raid map, more noise means it draws them in and threat level increases for next raid, strategy layer also gives you ways to get around it a little, like sending a team into the forest and letting off some fireworks, or destroying things in the raid itself that are causing them to gather.

    Trying to keep the scope creep… if not contained, then sliced off into phases. Paying rent will start to become an issue if I don’t get a v1 out the door on time 😔


  • Ah, yeah a lot of my past projects went that way. Just spent 2 months getting a ping pong shader system to work so you can have map level fog of war with a vision cone. Easy for a computer shader but mobile doesn’t have good support apparently.

    Road system is an achievement though, might be able to spin just that and a little more into a little game, like mini metro etc?

    Some days I’m amazed how much I can get done but it’s cancelled out by things that I thought would be quick and take weeks!








  • I’ve been doing that in the background for a few years now (checks notes… 15 years)

    Background is software so I have a jumpstart on that.

    I THOUGHT my project was relatively limited scope. But I must’ve been zoomed out in my brain because… damn. It ain’t.

    Might be my only chance after I got a bit of funding, so just need to steamroll it, get something out there. Fingers crossed!

    Did you get to release in some form?