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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Yes, that is the benefit of federation, but the downside is that if a user is forcibly removed from participation in a community they liked, it won’t really matter that they created a new one if they can’t tell the users in the old community to migrate. But this is talking about worst case scenarios where mods mass ban thousands of users indiscriminately, and not considering something more specific such as when a mod has a personal issue with a specific user and lets their personal feeling get in the way of their job as moderator.

    Speaking as a moderator (even though I don’t really do much on a low traffic community), if a mod bans specific users just because they don’t like those users, that’s an abuse of power. But that abuse of power will largely go unchecked because it isn’t big enough of a problem for most users to take issue with, usually.

    Banned users will typically either ban evade by creating alt accounts on different instances, or not participate in any Lemmy community other than some community focused on mod power abuse, for example.






  • Goddess of Victory NIKKE fits what you are asking.

    It is a high quality Free-to-Play mobile game played in portrait mode and completely playable with one hand (depending on how wide your device is). As long as your don’t care about leaderboards, it also isn’t Pay-to-Win. It is playable on PC as well, which is how I play these days. As a Day 1 Player, you don’t need to spend any money to play, enjoy, or progress in the game.

    In terms of negatives:

    • Some people may not like the anime art style (game is playable in various language dubs, including Korean, Japanese, English, and depending on region, Chinese, which are optional downloads to reduce filesize) or the character designs, which have huge… personalities

    • If you don’t care about time limited events or being at the top of leaderboards, its not hostile to your playtime and mental health. Go at your own pace.

    • It is a gacha game for characters and skins, but the game gives players a lot of options, so unless you’re trying to be #1 on the leaderboards in your server, having every character max level isn’t that important.

    They recently added a “Story Mode” for the campaign, which significantly reduces the difficulty of all the missions in the 40+ campaign chapters so that players can enjoy the story without needing to have as powerful characters. I think you get reduced rewards as well, but its a nice addition. You can also get photo film rolls to unlock past time limited events (not licensed or collab ones though) so you can enjoy the stories of those as well. You don’t get the rewards for them as they were running, but still can experience the stories and minigames. You get plenty of free currency for free character rolls, no money is needed. Unless you really want a skin or really like a licensed collab and want to buy an IP specific bundle or something.

    Basically, for a free player, there is A LOT of story content available to keep your busy for a while. Play at your own pace, and don’t worry about leaderboards and you’ll be mostly fine. The biggest advice is to try to get 5 characters 4 times each. If you are playing the regular difficulty story, there is a point where it is required to progress, and is often referred to as the only “wall of progression” in the game.





  • Lets talk about QTEs as an example. Because for QTEs, a developer can easily add an option to entirely circumvent them, with just a single boolean and a single line of code in the QTE input method.

    I think that, for accessibility reasons, it is perfectly reasonable to ask for an option to switch between tapping a button and holding a button to complete a QTE. I think it is unreasonable to ask developers for an option to completely remove QTEs from their game (such as auto-succeed/auto-complete). For many games, this would turn an interactive part of the game which is normally followed by an uninteractive cutscene into an uninteractive cutscene immediately followed by another uninteractive cutscene. Players that disable QTEs could easily be sitting through very long stretches of uninteractive parts of the game instead of interacting with the game, leading to those players complaining about long cutscenes since they usually completely forget they disabled QTEs.

    Shenmue has Quick Time Events. A lot of them. If someone hates QTEs, it would be better for them not to play the game at all than to play without them. It is a core part of the intended experience that enhances the player’s time with the game. You get to interact with the cutscene instead of dropping the controller and turning off your brain. As a player, you pay more attention and keep your controller ready because at any moment you could be hit with a QTE and you want to be ready for that. You as a player have anticipation, excitement, nervousness, fear, etc that the developer makes you feel using mechanics like QTEs. You are more engaged with the game than someone that wants those deleted from the game, and in the end that means you will get more enjoyment out of the game. Someone that wants that turned off wants to play a different game.

    Not every game is made for every person. And thats okay, thats good even.



  • I hate this. Not because it exists, but because it reminds me how old I am, lol.

    I used to know people that would all join up for Quake II, CounterStrike 1.5/1.6, and Diablo II LAN events, but it’s getting harder and more expensive to travel these days. Playing online just isn’t the same for me, so I won’t be joining, but I do hope that the community continues to thrive and remain as drama-free as it can.



  • Goddess of Victory NIKKE.

    I try to be careful where I play it because the character designs are pretty uh… well the characters have huge personalities, usually. That’s not why I play the game, but I recognize some people have more of a problem with that than others so I try to be respectful about it. Also, NIKKE is a mobile gacha game, which a lot of people dislike. So I would say it counts as a guilty pleasure, although I don’t really feel guilty for playing the game.

    For me, I don’t really spend money on it. Except for their two collabs with Neon Genesis Evangelion and one collab with NieR, because for me it is literally the law that I pay at least a little for IPs I really like. I am not a Whale (Richard Nixon impression lol), I am not even a Dolphin(?) I think I am called a Minnow. Whatever they call a basically F2P player that spends so rarely they might as well not spend at all. Besides, I have played for 3 years and only spent $60 total, I think that’s a pretty good deal so far.

    Anyway, I like the gameplay. I realize to some people this might sound like I am saying “I read Playboy for the articles,” but hear me out.

    When I was younger, I really enjoyed going to arcades. In the tail years of the arcades, newer games started to pop up, among them being lightgun games. I really enjoyed playing Time Crisis and Lethal Enforcers, and later on playing Silent Hill The Arcade, Alien, Terminator, and others. It was fun while it lasted, but now arcades are dead and game developers don’t really make those kind of games anymore. Beside my home arcade cabinet where I emulate the older games (and get a worse experience because I have neither the pizza grease and cigarette smell, nor the different shaped controllers), I don’t have new options for lightgun games these days. Then NIKKE came out and the gameplay was close enough for me that I felt that same fun of a lightgun game. I enjoy my time with the game mostly because it reminds me of the fun I had in actual arcades with lightgun games.


  • Personally, I emulate anything that I play on a modern display and run that straight through HDMI, or DisplayPort depending on what the display accepts.

    If I am playing something older, I usually have a working console for it, but if I don’t I still emulate it. If I have a working console, I plug it into one of my CRTs via composite (RCA) as that is the input my CRTs accept and the most common output on consoles of the time (like HDMI is today). If the game I am playing is on a console that I have that no longer functions, I emulate it and output via HDMI to an RCA adapter and plug that into one of my CRTs. This has some delay but it is not noticeable to me.

    Sometimes I have fun playing modern games on a CRT in 480p with the same setup. The graphics look really good since I can max everything out with a good framerate, but the text and UI is basically unreadable, even with max UI scaling in most games. They just don’t make them with low resolutions in mind.

    If I am not using it, I unplug it from the TV and put it away.

    For audio: CRT built-in speakers are the most authentic. But sometimes I use headphones.