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Joined 2 years ago
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Cake day: July 12th, 2023

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  • Maybe. Still waiting for benchmarks.

    Nvidia’s keynote was very AI focused. I’m sure that a lot of these performance gains can be chalked up to upscaling and generated frames. I’ll be curious to see benchmarks showing what the actual raw performance is like.

    Thing about frame gen is that, in some titles, it can make the frame pacing feel… off. I’m not quite sure how to describe it, but when I had temporary access to an RTX4090 I really didn’t like the ‘feel’ of frame gen in Cyberpunk 2077 and wound up switching it off after a few hours. I’ve heard this isn’t the case with every title.

    With VR, it’s pretty critical for everything to feel smooth, because when things aren’t just right sickness often ensues.

    Upscaled frames also don’t really look right. It’s one thing when you’re playing on a monitor for a game in motion, but if you stop to look many elements have a ‘fizzy’ quality. That will be compounded in VR, where I want to feel like I’m looking through a pair of goggles into a semi realistic world.

    There’s also the matter of titles needing to include support for Nvidia’s proprietary tech.


  • The OEM Steam Deck LCD screen is $65.

    The OEM Steam Deck OLED Screen is $95, $145 for the version with the anti-glare etching.

    $140 is totally reasonable for an aftermarket product like this.

    It might not make sense for most to purchase and install as an upgrade on its own, but it’s the same workflow as a shell swap so the two upgrades can easily go hand in hand. For users with a broken screen, it also provides a repair option that is also an improvement.

    Also, just want to point out that flashing a BIOS is a pretty trivial task, strikes me as a bit weird to list the mildest of inconveniences as a deterrent.

    I don’t get the impression this is being presented to anyone as “a massive benefit over just buying an OLED model”, but it does cost ~$400 less and reduce waste.