When you start getting up to/past 1080p, better texture quality >> higher resolution. I’d rather they spend the extra GPU cycles to take their 540p content from “Low” to “Medium” quality before upscaling than take it from upscaling 1080p to 2160p.
When you start getting up to/past 1080p, better texture quality >> higher resolution. I’d rather they spend the extra GPU cycles to take their 540p content from “Low” to “Medium” quality before upscaling than take it from upscaling 1080p to 2160p.
In the old days consoles were so wildly different in their architecture that you’d pretty much have to rebuild the whole thing from scratch to port. Now gaming engines can output for different systems in just a few clicks
I’ve put like 1000 hours each into Stardew Valley and Rimworld. Not a single ray traced, no advanced boob physics, just good fun.
It’s not just about cutting costs, but also improving accuracy. Physical simulations factor in a dozen or so weather conditions to predict outcomes. Machine learning can track thousands of conditions, drawing connections not realized in physical models, leading to much more accurate statistical models.
Just leave her, she’s crazy bro.