

Em dashes are definitely a less reliable sign in professionally written and edited articles. That’s the context where actual humans will use them most often


Em dashes are definitely a less reliable sign in professionally written and edited articles. That’s the context where actual humans will use them most often


I thought I was being so clever making the connections of what I could do with that and it turns out I would actually have been
that one nomai who was way too excited to explode the sun


I haven’t played the Outer Worlds, but isn’t a whole lot of it about making fun of companies doing this kind of stupid shit?
Based on a quick look at some videos showing off the max settings, it doesn’t even look like it’s doing much with all that demand. It looks like a completely normal big budget game


If I had a lot more patience it would be cool to try to recreate one of those slide reels as panels around the pumpkin


It is, yes! I think I should have simplified the hearthian’s design more to make them clearer, but I’m pleased with it overall


I could potentially see something along the lines of giving each civ a “canon” path that sets its abilities and having the aesthetic stuff match your chosen civ the whole way through working. So if you pick the USA to start with then you get American visuals / music / names etc the whole way through, but you automatically get the English bonuses in the appropriate era for that


It’s definitely not. Whatever the flaws in the end result, Firaxis do experiment substantially with their formula. Doing that is actually what caused the complaints this article is about


The idea is that it’s split into three ages and you change your aesthetics and bonuses between each one. So you might go Romans > Spanish > Mexicans in the three eras, for example. The intention is honestly a decent one, I think: make it so that games aren’t functionally over and therefore boring by the halfway point. It’s usually clear who has won long before they actually do win, and the fact that basically nobody ever played the late game meant that late game civs and mechanics were a bit of a waste of time. I don’t have VII though, so I can’t say anything about how it feels in practice


AC Competizione is on UE4’s graphics and in-house physics, so I imagine they’re doing something similar here
This exchange just popped back into my head for some reason. Your description of the approach to the flower was spot-on! Turns out it just happens to be a similar approach to Siofra. Took me a few attempts, and fire damage is a bit of a miserable situation for my dex build with a bit of int (level 150, scadutree… 9, I think? Maybe 10?), but I got there. I found that the best thing I could do was actually just to absolutely max out my own durability and accept that I was only getting one attack off per opportunity. I was having a really rough time avoiding the thorn eruption attacks, so the crimson seed talisman basically giving me two extra flasks worth of health was great. So long as I used fire damage and hit it in the “face” I didn’t really need to do anything else to get plenty of damage
I have since gone through the specimen storehouse and found my way into Rauh, which I was absolutely delighted by because it looks exactly like Shadow of the Colossus and I’d been itching to get there ever since I found that waygate that gives you a preview of it


I see this as even more reason to use my idea


I like the idea of pieons, from peon (which I promise I don’t mean derogatorily seeing as I’m not on piefed myself)
I suppose it makes sense for it to be tough considering that it’s intended as an endgame expansion and it’s also replicating the new character low level experience with the scadu blessing system
I have actually found that the Land of Shadow has heaps of alternate routes to places, they’re just much less obvious than before. The map is so wildly vertical and overlapping that finding a spiritspring or a tunnel or one of those cliffside staircases of protruding gravestones can take you to a whole new area
I have not seen whichever part that is, no. Although it sounds like the same experience as finding Siofra for the first time, which I think was one of my favourite moments in the entire game
Nothing wrong with that! I hit an absolute brick wall with Margit when I first played the base game because I hadn’t played a Souls game in years. I explored around until I found the secret route to Liurnia and did most of that before I even got into Stormveil


I think that this is more or less the approach I would take, but you shouldn’t worry about the actual diameter of anything. It’s not important, after all - if everything was scaled up twice as big, the answer would be the same. Just call the diameter of the cup a nice round number and then see how the hazelnuts compare to it. In this case I think there’s about five hazelnut widths to the glass, so I’m gonna call the glass diameter 50, the nuts 10, and the glass height 80.
You’ll need to change your formulae, though. pi*d is the circumference of a circle, but we need the area here, so pi*r*r (and then multiply by height for volume). That gives me 157,050 whateverunits cubed for the volume of the cup. For a sphere it’s (4/3)*pi*r*r*r, so 524 for the hazelnuts. Now, I know that spheres don’t pack perfectly into a volume, but I don’t remember the factor even for optimal packing, so I’m just gonna take a wild guess and say that 70% of the internal volume of the cup is actually occupied by hazelnuts. That gives me… 209 hazelnuts in the cup. Which seems worse than your answer on a gut level, but I can count 86 visible ones so it’s maybe actually not bad
Hah, I was way off too
There’s one with three phases? That is so absolutely going to catch me out with no flasks left whenever I first get to it, god dammit. I can’t wait
Which one is the third? I’ve done Belurat and Castle Ensis (if it counts?), only just started poking around in Shadow Keep but it looks absolutely wild so far. I also made it to the putrescent knight’s arena but I’ve not tried actually fighting it yet, just jumped in once to see what was going on at the end of a session
The knight was pretty brutal, but fortunately this run has been my “learn to parry” one, so I came basically perfectly equipped to fight any player-model enemy that isn’t using colossal weapons
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