

Careful research.


Careful research.


You can’t really call it slop just because you disagree with their views and representations of things.
Their stuff is carefully researched and sourced, human crafted and open to critique. Whether they’re correct in their assessments or not is of course up for debate, but it’s good craftsmanship and they show their work.


Also double slit experiment is not so much a thought experiment as it’s an experimental phenomenon that is hard to explain. Also Einsteins thought experiments are actual science, based on reality with actual results…
The double slit experiment was first invented as a thought experiment, and later was built as an actual experiment. It’s the same with relativity, first it was thought up, now it’s experimentally verified. So the examples from relativity you bring up are also more experimental phenomena than a thought experiments at this point.


I have, I studied these ideas at university. I’m just curious what makes these thought experiments harder than e.g. the double slit experiment, Plato’s cave analogy or Rawls’ veil of ignorance?


What makes relativity the hardest thought experiment?
Looks great! Love the storytelling.
Cool! What’s your take on the empirical method then, considering the relationship between reality and the subject?
Yes, it’s pretty important to me for mental hygiene and self-control.
But what do you mean it’s “a bigger deal than science”? Do you do science as well?


Well done! What app? Using just your finger?
This looks extremely similar to Schedule 1, both the interface, the aesthetics and the growing fruit /mixing cocktails mechanics.


Happy to hear it! It’s very different from the other Hitman games, but maybe that works for you?


Damn, that’s a choice. How is it?


Honestly just pile up containers in a cave and store the waste there. It’s highly unlikely you’ll run out of storage before winning the game.


Is RNG always bullshit?
Do you feel like that’s the case in Blue Prince?
To me, the RNG feels fundamental to the puzzling in Blue Prince, not something that could be removed to make a better game. And Blue Prince is undeniably an interesting game.


No, that sounds like a terrible game. How exactly is this relevant?


Well… A puzzle is a challenge. In Blue Prince, part of the challenge is that you need to engage with the clues you have available, not necessarily the clues you hoped for. Removing that challenge is to remove part of the puzzle.
You’re fully within your right to say that’s not your cup of tea, but I think it does contribute something meaningful to the puzzling.


While there is one main goal in front of you, all the shit they pile in front of you is more mystery, the solution of which will carry you closer to your goal.
It’s more like if Obra Dinn randomly had you play an Outer Wilds loop or Chants of Sennaar segment, with all the mysteries tying together.


Thanks for the long reply! To me, there is another element that RNG can add: the challenge of adapting. Think of x-com: you’re immediately told the odds that a shot will succeed, and have to decide whether to take that shot based on that chance and the consequences of it failing.
You know that on average things will work out fairly, but you have to be ready to push the successes without letting failure trip you up.
During most of the game, Blue Prince poses many different puzzles and riddles to you in parallel. If you focus on one thing you’ve had a eureka moment about, you’ll be frustrated with the lack of control, but if you approach the situation holistically, and pursue all puzzles at the same time based on what is available, it’s a very different experience. Your thought processes and realizations are shaped by the randomness of the day.
Furthermore there’s always an interesting strategy element of mitigating the chance by ensuring lots of redraws in different ways, upgrading rooms to serve several purposes, piling up resources between runs etc.
I do think it’s novel and interesting, though not necessarily the best idea in the world. To properly do the holistic approach I mention you need a massive infrastructure of photos and notes to keep track of all the clues you’re pursuing. I wish it had some kind of overview of found documents and clues, though I can see how that’s not so simple to implement for this game in particular.


Do you feel the same about other games that involve random chance, such as roguelikes and RPGs?
“Made for playing games like Halo”, interesting description of the deck