

I prefer mine a bit sweeter. I also prefer a coupe so I guess my champagne tastes are just two hundred years old.
I prefer mine a bit sweeter. I also prefer a coupe so I guess my champagne tastes are just two hundred years old.
This isn’t a real thing.
“My position is so tenuous yet so important to my identity that I will not tolerate the slightest challenge.”
Alternatively, “That’s why my favorite book is Moby Dick, no frou-frou symbolism. Just a good simple tale about a man who hates an animal.”
Psychonauts is about trauma. Fallout is anti-war. FFVII is environmentalist. Samus as a woman was an intentionally subversive choice. Video games have had socual commentary for as long as it’s been able to be expressed.
Never take any risks to improve the world, that’s how things are gonna get better!
The field of Anthropology has gone through some WILDLY problematic periods. So-called “scientific racism” is a big one but shallow assumptions about historical cultures based on current-day social norms was very common.
Many (most?) volunteer moderators are doing unpaid labor for a community they are invested in that happens to be hosted by capitalists because aggregation (and smart phones giving every normie constant access to the internet) killed forum culture.
It’s still the only major community hub for loads of hobbies and such. As an example: the Magic the Gathering community here has 1300 members and almost no activity.
It’s more that .ml is the biggest instance with that filter that will show up on .world, the biggest instance overall. So statistically, unless they are specifically looking at instances with automatic slur post filtering, this is the situation they will notice it in. They aren’t seeing the content differently, the removed is happening at the post so it’s the same experience for everybody.
It’s the biggest one still federated with .world with that filter.
Almost everything you said is why I prefer Morrowind and replay it more than any other Elder Scroll. I don’t like how hand-holdy and forgiving most modern games are.
The AI is obviously dated, some of the systems are underdeveloped, but stuff like the quest journal and athletic skills and how hard it is at the beginning if you aren’t careful or attentive are all major plusses for me. I want the weapon variety, I want the freedom to be anything but without the wishy-washy “you can be everything” style Skyrim has because they’re terrified of locking a player out of any content.
Yeah, it’s a more immersive and interesting world. I also prefer the quest journal over map markers, make you actually read and interpret shit instead of fast travelling to the nearest pip. You also can’t just be the boss of every faction, they have incompatible goals.
And it does say when you break a main quest so you can revert your save. Just don’t be a murderhobo.
Anarchy is wholly inadequate for the scale of the human population. Furthermore, we can’t just transition to a classless, stateless society overnight. That shit has to take root across multiple generations of buy-in.
“A language is a dialect with an army and navy.” -Max Weinreich
The difference between “dialect” and “mutually intelligible language” is usually defined by convenience and politics and the Scots classification is not a settled matter, nor is it an important distinction outside of identity/pride.
The obvious examples are people typing in Scots or AAVE but that’s more just phonetic transcription of existing language.
This video is ten years old so the examples are outdated but the idea is sound.
Aw yeah, 14mpg, two distinct oil leaks, and cabins full of mold because the vintage weather strips failed forty years ago. (I drive a late 90s pickup and am acutely aware of the tradeoffs that come with older cars, even ones that are maintained relatively well.)
Sure, you’d end up with at least two countries because many states would just refuse to join the new republic.
Then maybe they should have their own shithole country and stop taking our tax dollars.
They can ignore election results though, or fraudulently certify them.
That doesn’t scale to larger games. Rust, for instance, has servers with many hundreds of players (and a huge cheating problem). MMOs will have thousands (and constantly fight bots). The nature of massive, real-time games makes self-policing solutions like votekick or manual whitelists infeasible. Manually investigating user reports is slow. And you pointed out the problems with different kinds of anticheat.
It’s easy to see the allure of root-level monitoring, with all that in mind. Both for developers and players oblivious to or willing to accept the risk. Of course, it also isn’t a silver bullet…
Aeration is a known factor in cocktails, it also requires some kind of protein or structure in the liquid to hold onto air for more than a few moments. Slurping a bit as you sip will impact the taste more than shake/stir (assuming equal dilution, temperature, and clarity) The other factor bruise-truthers trot out is Volatile Organic Compounds and the “top notes” evaporating out or oxidizing and I’m sure that would happen if you left a neat glass out on the counter for half an hour, but ten seconds of tumbling is nothing compared to the distillation and bottling process.
It’s like the “espresso dies in thirty seconds” thing that’s actually an efficiency training benchmark that got misinterpreted at some point. The chemistry just isn’t that fast.