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Cake day: July 1st, 2023

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  • Aeration is a known factor in cocktails, it also requires some kind of protein or structure in the liquid to hold onto air for more than a few moments. Slurping a bit as you sip will impact the taste more than shake/stir (assuming equal dilution, temperature, and clarity) The other factor bruise-truthers trot out is Volatile Organic Compounds and the “top notes” evaporating out or oxidizing and I’m sure that would happen if you left a neat glass out on the counter for half an hour, but ten seconds of tumbling is nothing compared to the distillation and bottling process.

    It’s like the “espresso dies in thirty seconds” thing that’s actually an efficiency training benchmark that got misinterpreted at some point. The chemistry just isn’t that fast.




  • Soggy@lemmy.worldtoGames@lemmy.worldSkill issue
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    7 days ago

    “My position is so tenuous yet so important to my identity that I will not tolerate the slightest challenge.”

    Alternatively, “That’s why my favorite book is Moby Dick, no frou-frou symbolism. Just a good simple tale about a man who hates an animal.”

    Psychonauts is about trauma. Fallout is anti-war. FFVII is environmentalist. Samus as a woman was an intentionally subversive choice. Video games have had socual commentary for as long as it’s been able to be expressed.








  • Almost everything you said is why I prefer Morrowind and replay it more than any other Elder Scroll. I don’t like how hand-holdy and forgiving most modern games are.

    The AI is obviously dated, some of the systems are underdeveloped, but stuff like the quest journal and athletic skills and how hard it is at the beginning if you aren’t careful or attentive are all major plusses for me. I want the weapon variety, I want the freedom to be anything but without the wishy-washy “you can be everything” style Skyrim has because they’re terrified of locking a player out of any content.










  • That doesn’t scale to larger games. Rust, for instance, has servers with many hundreds of players (and a huge cheating problem). MMOs will have thousands (and constantly fight bots). The nature of massive, real-time games makes self-policing solutions like votekick or manual whitelists infeasible. Manually investigating user reports is slow. And you pointed out the problems with different kinds of anticheat.

    It’s easy to see the allure of root-level monitoring, with all that in mind. Both for developers and players oblivious to or willing to accept the risk. Of course, it also isn’t a silver bullet…