I am so close to flinging myself off of a cliff it’s no longer funny

#ElbowsUp

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Alt: @[email protected] / @[email protected] / @[email protected]

  • 377 Posts
  • 225 Comments
Joined 2 years ago
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Cake day: October 22nd, 2023

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  • Stamets@lemmy.worldOPtoGaming@lemmy.worldThe name is Up. Fuck Up.
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    14 days ago

    That’s my logic behind it anyway. If I see something that is supposed to be a first look but it’s HYPER polished I get really wary. Makes me think that this one section of the game was hella focused on enough for the representation but I start wondering about whether the rest of the game got the same attention. If a game demo actually has errors and bugs and fuck ups then it shows to me that they’re working on it across the board. They’re not heavily focusing on this specific demo or anything and willing to show the faults that you should see looking at a first look. I guess it just boils down to honesty for me. If the demo is hyper polished then it feels dishonest. If it’s rough around the edges then it feels more real and genuine.

    Besides, these are the same people who made the Hitman series for decades and the WOA trilogy which is a powerhouse of gaming for me. Taking on my #2 hyperfixation, right behind Star Trek? They’re probably the only dev that I instantly trusted to do a good job or at least try their best.



















  • A lot of private information

    Public nicknames, passwords and emails that could be fished from public dumps and retried, public crew names… Where’s the private and where is the a lot?

    Also you’re not even paying attention. You called someone Aaron well after they’ve left the conversation.

    Yeah I wouldn’t have let you in either with that hostility and level of vaguery