

Ah, I’ve fallen for the classic blunder :)
Ah, I’ve fallen for the classic blunder :)
It puts all the weight of the game being fun on the gameplay mechanics/loop. For number-crunching genres like roguelikes it works. If a Zelda game did it, it would suck. I put a couple hundred hours in Deep Rock Galactic, so I believe it can work under the right circumstances.
The most recent versions of UBR had no portraits, so that file just adds them back from an older version. Cyberfaces are for if you notice any missing player models. Have fun!
I did some digging and still had them saved. I updated the archive here: https://archive.org/details/nba-2k14-mod
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Gee, I must not’ve played that game.
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Oh.
Oh yeah, graphics are great. If it had the level design quality and tone of the rest of the series I’d be a big fan
I appreciate 343 including 4 a lot honestly. From the COD quicktime events and the stereotypical Marvel villain intro, to every other fight being a DMR shootout with the shield bots, it’s the Force Awakens of Halo: all the iconography, none of the substance. If it wasn’t included I would have wondered about 343 Halo and why it has a controversial rep. Being able to jump straight in after playing the rest of Halo blind was a great way to see it for myself lol.
I couldn’t get into it, but I do have several dozen hours on X4 :)
Legendary game, only thing that comes close to M&B Warband as a sandbox IMO (shoutouts to Daggerfall)
Welcome! I came in with the blackout a year or so ago, it’s been fun to see more people show up over the months!
Outer Wilds is on sale. Great game if you like space, puzzles or platforming!
Fair enough. There’s always the two-hour grace period for refunds. The first “real” level after the tutorial eases you in pretty well, so if the gameplay doesn’t click there I’d take it as a sign. It’s a unique game that punishes hard for mistakes, so it won’t click with everybody.
There’s a story/cinematic difficulty, but I haven’t tested it out. The standard difficulty is a challenge, but in my experience it felt fair. I’ve never played a Soulslike so I don’t have a point of comparison on that front lol.
Prey (2017), killer immersive sim. Reminiscent of System Shock 2 mainly.
If you enjoy the combat, Sifu takes that/the Arkham Batman style to a new level. Definitely has a crazy high kill count, but the story is all about revenge so there’s not too much ludonarrative dissonance.
It’s not just about dopamine/cope either. Knowing that people saw the state of the world they lived in, and came together to make good art anyway, is good for the soul. It reminds us that there is still good in the world worth fighting for.
It’s easy to forget that when algorithms show us the worst and stupidest of humanity every day for peak engagement.
I suppose it looks fun, but I always preferred games that didn’t lock you into official servers like DRG and TF2. Hopefully this isn’t too much of a derail from the question being asked :).
How they treated professional Melee and especially Project M was the moment I realized Nintendo was just another out-of-touch company. So many indie devs would kill for fans that passionate, let alone a modding scene that robust. Nintendo threw it all away.
Edit: and that ignores the graveyard of fan games Nintendo has killed. AM2R, Pokémon Uranium…
Love me some Cave Story!
I’ve noticed stuttering issues in modded Empire War, but I also run heavily modded Stalker just fine with 60-70 FPS. Wine is a fickle beast.