ArkScript lang developer, split keyboard fanatic
And I must say that MKW is pretty fun, I love roaming around the world just doing tricks and exploring hidden areas!
It adds something’s that I found lacking in MK8, I would only play MK8 for Cups or Online, now there is an environment which ties everything together, with Easter eggs and collectibles, and I can learn the tracks without the pressure of a timer or a race ending soon.
I find this paper false/misleading. They just translated one algorithm in many languages, without using the language constructs or specificities to make the algorithm decent performant wise.
Also it doesn’t mean anything, as you aren’t just running your code. You are compiling/transpiling it, testing it, deploying it… and all those operations consume even more energy.
I’d argue that C/C++ projects use the most energy in term of testing due to the quantity of bugs it can present, and the amount of CPU time needed just to compile your 10-20k lines program. Just my 2 cents
Thanks for the idea, I’ll try to add a comparison page soon!
The vertical alignement is now fixed, I got lucky with bootstrap ; it looks way nicer, thanks!
Jokes on them, I don’t use this AI bullshit.
« America, fuck yeah » takes a whole new meaning
Also, just to check, do you have a time limit set for the Playground so that people do not over-tax your system?
I double-checked, and it seems my timeout command was incorrect. I set it up again (with additional testing), and it now properly kills the container(s) after 20 seconds.
Thanks for your comment!
That’s a tough question, because it often boils down to preferences. I think a beginner developer or even someone fed up with the complexity of modern languages could be interested in the language, as it is very small but still more than usable. Only 9 keywords, no hidden meaning, everything follows the same rules : open a paren, then the first thing is a function call, the rest are arguments. I think the « lisps have too many parentheses » is a false problem only used by trolls. I won’t say that you have to understand the flow or fall into the matrix to use it and avoid the parens, it’s more about having a consistent coding style so that you don’t have to care about the closing parentheses. Plus with a modern editor, parentheses groups have different colors and are easy to match, you can navigate to the starting / closing paren with a keybind (% in vim, command/ctrl M in jetbrains IDE).
I’m no frontend dev, so I battle a lot with it so it displays how I want ; I tried with flex to center vertically the « getting started » section, will have to try again.
Yes, there is a time, cpu and memory limit to the playground, no worries! I started the playground about a year ago but only just recently managed to compile to wasm, I’ll see in the future if I can swap the docker integration for it.
First of all, the language is lisp inspired. ArkScript has s-expressions and code as data via its macros, its reads the same (left to right, prefix notation).
Keywords wise, we are not the same, which is a small but striking difference when comparing them side by side.
ArkScript has no classes nor structures, and no quoting/quasiquoting.
AFAICT both ArkScript and Common Lisp (a big lisp contender) have lexical scoping, so no real difference here.
ArkScript has strong dynamic typing too, like many other lisp.
The big advantage I would say ArkScript has, is its embedded capabilities. You can very easily use it in a project, as its C++ API has been designed for this.
A big ass article just to say « they removed preloaded wallpapers and deleted redundant features but didn’t tell us what ».
I feel like a lot of open source projects redirect to a discord or private discussion system like slack (even worse).
And it doesn’t help at all because it can’t be indexed and can quickly disappear on a while on the admin side. You can also be banned for no reason. Searching those platforms is horrendous, I don’t want to search a badly indexed system and then ask a question because I can’t find the answer to a problem, and be told it has been discussed 30 times.
Give me a bloody wiki or old fashioned phpbb forum.
This smells like bullshit because it’s just based on things users do not see (processes) or do not care about (the style used for your tabs).
Only says it’s fast on some specific benchmarks against alacrity. Not talking about why alacrity or kitty would not work on Linux/mac while ghostty does.
Sure, it’s interesting that he managed to optimize so many things. But the claims in the picture are unproven.
Kitty is mentioned once in the article and that’s it. Doesn’t even mention its downside and how ghostty is so much better according to them.
It’s a great project and all, but I’d love if people could stop stomping on others work just to appear better.
Damn that sucks
Nintendo is really after every switch related not official project these days. The migswitch, Yuzu, ryu, any video showcasing their sweet games with mods (botw multiplayer videos have been DMCA)
Thanks, I’ll check it out!