And did they get any interesting results from the analyzer?
Both the ongoing strong sales and good availability suggest that Nintendo was prepared this generation and had plenty of consoles in warehouses prior to launch.
Judging by the little burb, this was a device that allows the player to control the d-pad by shifting their weight from one butt cheek to the other? Cool, I guess but I don’t understand why that is more immersive.
Is it an accessibility device being marketed to idiots to cover minimum order volume (like the Slap Chop or Snuggie)?
So a Switch 2 game where you walk around the real world and catch Pokemon? I see a bunch of issues with it:
Pokemon Go or Pokemon Let’s Go? I would love a new Let’s Go. I would also love the old games to be released on Switch Online (or stand alone) with full Pokemon Home integration.
They left entirely? Not just tuned out the group until the topic of conversation moved on?
The article argues that extremist views and echo chambers are inherent in public social networks where everyone is trying to talk to everyone else. That includes Fediverse networks like Lemmy and Mastodon.
They argue for smaller, more intimate networks like group chats among friends. I agree with the notion, but I am not sure how someone can build these sorts of environments without just inviting a group of friends and making an echo chamber.
If you read the article, the argument they are making is that you cannot fix social media by simply tweaking the algorithm. We need a new form of social media that is not just everyone screaming into the void for attention, which includes Lemmy, Mastodon, and other Fediverse platforms.
That is how it is in many places in the US. People who want to marry off their child find the most regressive, backwards judge in the area who is happy to do it just to keep up traditional values.
No, since I would expect Indie World would be an even bigger disappointment in that case. If the big third party developers did not present anything that excited you, what are the odds that a game made by a small, underfunded team will?
I am guessing this is the overflow from the third party direct. They sent out word for developers to send them trailers for upcoming games and got more responses than they wanted. The big name studios were put in the main show and this showcase is the trailers that were edited out for time.
And you still have to buy an even number. Also, only if all items are the same price.
I am surprised by this, I assumed that with the Switch 2 out, Nintendo would be done making Switch 1 consoles and just selling what they have in stock. If that was the case, Nintendo would be cutting prices to clear out warehouses and reduce storage costs.
The fact that Nintendo is raising prices means that they expect to sell every single Switch they have and will need to bring more into the country (so they are going to be hit with rising material costs to manufacture and then tariffs).
What is cheap for one person is expensive for another. People have different levels of disposable income. For some people, a Switch is just a device to use while waiting for Steam to download patches. For others, it is the only gaming device they plan to buy this decade.
It is inconvenient to leave an adapter connected to my headphones, because I want to use the same pair of headphones for my tablet, computer, and Switch, all of which have a real headphone jack. I also need to buy an extra adapter for the aux cable in the car and constantly have to debug if it is the audio cable or adapter that is going bad.
What adapter do you use? Seriously, I am open to paying more for an adapter once instead of buying cheap adapters over and over.
There is also a link to Steam so you can sign up to be notified about when you can give OP money.
Were multiplatform games more expensive on Switch? I don’t pay too much attention to prices, but whenever I glance at the Nintendo store something or other is on sale.
Now first party Nintendo games rarely go on sale since they sell well as it is.
The important quote from the article
What the launch sales of Switch 2 primarily tell us is that they made a lot of Switch 2 to sell at launch. Lifetime sales and launch sales of a console often do not correlate, meaning that some consoles with small launches ended up doing incredibly well lifetime (PS2 only sold 400k in its launch month) while others with big launches ended up not doing as well lifetime. Since launch month demand is rarely satiated by available supply (and it is certainly not a great sign when it is, historically) all we can really get a read on at launch is the confidence of the manufacturer to make so many units available, and the ability of the supply chain to get those units into the market.
This is still very positive news for the long term viability of the Switch 2 because having a solid install base means third parties have more incentive to port games to the system.
Remember, you can always block the haters. They can talk about how they are still not buying a Nintendo system and you can have a constructive discussion with people who agree with you.
Perhaps they want the extra system resources to have a larger and more dynamic world?