• 3 Posts
  • 78 Comments
Joined 2 years ago
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Cake day: June 8th, 2023

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  • TAG@lemmy.worldtoNintendo@lemmy.worldHot Seat Advert
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    23 days ago

    Judging by the little burb, this was a device that allows the player to control the d-pad by shifting their weight from one butt cheek to the other? Cool, I guess but I don’t understand why that is more immersive.

    Is it an accessibility device being marketed to idiots to cover minimum order volume (like the Slap Chop or Snuggie)?


  • So a Switch 2 game where you walk around the real world and catch Pokemon? I see a bunch of issues with it:

    • The S2 does not have mobile Internet, so they would need to preload maps of the entire world and put out constant game patches to keep them current. Any multiplayer content will only be playable when the player is home (or by a Wi-Fi hotspot).
    • The S2 does not have GPS. Would they track location by polling the joycon accelerometer every second and moving the player character 2 inches down the street? You would be to start every play session from a known location and keep the S2 running for the entire play session. Also, the longer you play, the more the errors in your location will add up.
    • The S2 does not have a rear camera, so you cannot do AR, only a fantasy background.



  • The article argues that extremist views and echo chambers are inherent in public social networks where everyone is trying to talk to everyone else. That includes Fediverse networks like Lemmy and Mastodon.

    They argue for smaller, more intimate networks like group chats among friends. I agree with the notion, but I am not sure how someone can build these sorts of environments without just inviting a group of friends and making an echo chamber.




  • No, since I would expect Indie World would be an even bigger disappointment in that case. If the big third party developers did not present anything that excited you, what are the odds that a game made by a small, underfunded team will?

    I am guessing this is the overflow from the third party direct. They sent out word for developers to send them trailers for upcoming games and got more responses than they wanted. The big name studios were put in the main show and this showcase is the trailers that were edited out for time.



  • I am surprised by this, I assumed that with the Switch 2 out, Nintendo would be done making Switch 1 consoles and just selling what they have in stock. If that was the case, Nintendo would be cutting prices to clear out warehouses and reduce storage costs.

    The fact that Nintendo is raising prices means that they expect to sell every single Switch they have and will need to bring more into the country (so they are going to be hit with rising material costs to manufacture and then tariffs).







  • The important quote from the article

    What the launch sales of Switch 2 primarily tell us is that they made a lot of Switch 2 to sell at launch. Lifetime sales and launch sales of a console often do not correlate, meaning that some consoles with small launches ended up doing incredibly well lifetime (PS2 only sold 400k in its launch month) while others with big launches ended up not doing as well lifetime. Since launch month demand is rarely satiated by available supply (and it is certainly not a great sign when it is, historically) all we can really get a read on at launch is the confidence of the manufacturer to make so many units available, and the ability of the supply chain to get those units into the market.

    This is still very positive news for the long term viability of the Switch 2 because having a solid install base means third parties have more incentive to port games to the system.