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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • I didn’t play the original Tactics Ogre, but I played a bit of the recent remake. It’s very much like FF Tactics, where you move individual units around on a grid, take turns, and adjust the direction they’re facing, etc.

    Ogre Battle 64 is more like a full battle map with free, simultaneous movement. You traverse the battle map as sort of an overworld (?), then it switches to the autobattle combat interface when units run into each other.

    They have some similarities, but I personally enjoy the Ogre Battle 64 approach more.




  • It’s an incredible game, but it feels like very few people were aware of it (at least in the US). The closest AAA game to it now would be Unicorn Overlord, if you’ve seen that.

    You build squads of units and customize who’s in each party and which tile they stand on, then send them out to a battle map where you can direct them. When they run into enemies, it auto-battles sort of like Fire Emblem.







  • I played the demo for this game, and it’s a really creative concept. It feels like one of those tile-laying board games crossed with an indie mystery title.

    The puzzles go deeper than you’d think too. By the end of the demo, my wife and I were trading off playing and taking down notes, while our 2 y/o was excitedly shouting out doors for us to go through next. It was a good time.

















  • The Sega Genesis (or Mega Drive) had expansions that were meant to improve the capability of the system and extend its lifespan, but ultimately they weren’t super popular because it didn’t make sense to make games for such a small subset of Sega’s market share.

    This is the 32x add-on that allowed for 32bit processing, and someone has just stacked a bunch of them on top of each other to be funny.

    (Pictured here is the base system in the center, with the 32x add-on on top and the CD player below)