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Joined 2 years ago
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Cake day: June 19th, 2023

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  • The thing is, it’s not like we haven’t seen that a thousand times before. I actually liked S1. It was unusually gritty, with an unusually sympathetic and relatable MC who struggled a lot in a cruel world.

    S2 on the other hand is the boring fantasy of some lonely dude. A totally overpowered MC faces a non-obstacle, waits till someone dies to create a false sense of danger, easily overcomes the obstacle while impressing some girl we hardly know and hardly will ever know, gets a new summon to make him look even arguably cooler, repeat x3.


  • If I’m not mistaken, most memory chips use 32-bit-wide interfaces, meaning you are stuck with multiples of that. They come in multiple capacities, I think around 1 or 2 GB ones (including 1920 MB / 2 GiB / whatever) are most common these days. The 2 GB ones are higher density, but more expensive, so you need to decide what you care about first. You also don’t want to let to bandwidth go too low, so your performance doesn’t tank.

    You then decide much capacity you want on your card. That decision is primarily driven by cost and demand, but you also don’t want the gaps between SKUs to be too small. It just doesn’t make sense to have tons of SKUs very close together, neither for you, nor your competitors. So the industry came up with a difference of 2 chips ≈ 2 or 4 GB as the minimum difference.

    We see 4, 8 12, 16 and so on GB cards, but rarely something like 5 or 10, because for 8+ GB, you would typically use the 2 GB chips, so you have 4 GB jumps there, and for the sub-8-GB ones you have 1 GB chips, hence 2 GB jumps. This leads to 64 bit jumps in bus width, so 128, 192, 256, 320… bit bus-widths.

    128 is already very low in terms of bandwidth, I don’t know if you can actually find this on any modern cards, but that’s about the reasoning here.

    And I guess we don’t start at 3 or 5 GB because it’s just weird, I don’t know :D




  • 1/3 of the Steam + Linux market, that accounted for an incredible 1.45% of Steam installs in February. This means there were roughly 67 Windows gamers for every Linux gamer (using Steam) that month.

    So even if Linux gamers are 10 times more likely to care (and pay for) for game preservation, you are not even approaching the number of Windows users that might. Suppose 90% of Linux gamers care, while only 9% on Windows do, you still have roughly 9 Windows users for every Linux one. And this is a very generous assumption to make.

    Maybe, eventually, at some point, this makes sense financially. But if your goal is to be profitable, you grab the low hanging fruits first, not invest in maybe 10% more potential users.








  • For the uninitiated, UserBenchmark (UB) is infamous in the tech landscape for its radical perspectives versus AMD

    I don’t think this captures the extent or absurdity of the BS they are pulling.

    They will always conclude AMD is worse if not straight up bad. They did this to a point where people started questioning whether they are paid by Intel. They intentionally manipulate results to portray AMD in the worst way possible. If there is no (semi-)subtle way to do so, they just make random stuff up.

    Do not even visit this site. Their testing is bad, their conclusions are wrong, seemingly all they want to do is mislead you. The way to avoid this is to avoid them.