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Cake day: June 19th, 2023

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  • There is a way to kinda make this work, this would be hardware based security. You could use a TPM to make reasonably sure the kernel is e.g. mainline / hardened / anything else acceptable. Hardware vendors (i.e. Intel, AMD etc.) would have to provide a service where they hash the kernel alongside their keys for the game devs to check against (probably not for free). You would absolutely have to use Secure Boot tho, and eventually keys may be leaked. Another possibility would be devs connecting directly to your TPM to make sure (afaik this is possible in principle, but not mean to be used that way).

    I think there are easier ways to prevent cheating tho, for example simply detecting suspicious activity on the server side, i.e. stats go way up, looking at data coming from clients other than yours.












  • There is. EndeavourOS fundamentally is Arch Linux. You could replicate the exact thing by installing Arch, adding the EOS repos for their utilities, and setting it up to be the same.

    Manjaro diverges from Arch in that package versions and the time of updates are manually controlled. This means the project is generally not using the same software as an up-to-date Arch system.

    Manjaro promises to be more stable like this, however their approach can lead to compatibility issues with AUR packages, which generally assume up-to-date Arch. It also kinda goes against the philosophy of Arch to invest time in extensive system tests. These issues are why many Arch users don’t particularly like Manjaro