• 14 Posts
  • 1.52K Comments
Joined 2 years ago
cake
Cake day: June 23rd, 2023

help-circle

  • That’s a whole world 😁

    Yellow-orange-red are the warmest colors, cyan the coldest (in oilpaint white is colder but that’s a whole thing in itself), I recommend Florent Farged colorwheel (it’s free, and he has youtubes explaining a lot about color):

    An important thing is that the warmness or coolness is almost only relative to surrounding colors! So to make that fireball pop, make it so that naturally its surroundings are darker, colder, less ontense in color, … And so on! There is a rembrandt painting where the fire is dull but so intense because the darkness around it…


















  • Valmond@lemmy.worldtoGames@lemmy.worldGaming Pet Peeves
    link
    fedilink
    English
    arrow-up
    8
    ·
    6 days ago

    Putting too many game mechanics into a game, like fighting system, bonus crystals, combinations of stuff to upgrade other stuff, plus pets, minigames, repetable quests, party combinations, crosswords, and more, in a single player game especially.

    And dark patterns of course.


  • The main parts are the dependency of your files ofc, if they all depends on file A, then that A has to be compiled first, mono tread. Secondly depending on your project (is it lots of dlls or one biig executable) the linker might be a big choke point, as it’s kind of mono threaded (per project).

    CCache can be fantastic, I worked on a 700-project soft (one executable), almost 2GB cpp source code, full recompile took around 2h on a modern 10/20 CPU, just compiling was often a drag but with cache it shrank compile times way more than any multiprocessing could.

    If you’re several working on a big project you can share the build cache too, so your rebuild will be almost instant because your co-workers have already compiled everything except your changes.