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Joined 8 months ago
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Cake day: August 5th, 2024

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  • I mostly disregarded the gameplay (aka grading of pictures) and just considered it an exploration game: find the locations and also the environmental storytelling bits. And I highly enjoyed it for that.

    I sadly was spoiled regarding the story, so I didn’t have that “wait, what exactly is happening here?” Moment. But nonetheless, the atmosphere really fits its name and considering how the real life is going, I sadly predict it’s going to be more and more relevant. But same as you, the last level hit me hard. I consider it good game design, that the game really trained you well, so I immediately understood what I needed to do to end the game. And it kinda felt natural, because it is the only thing left to do at that moment.






  • You aren’t so far away from the truth!

    To make a battery you need to have something that holds negative electrical charge and something with a positive electrical charge and both need to be able to change to a different state when you use it or reverse that change when you charge it.

    Lithium is the lightest and smallest metal, meaning for the same size and electrical charge, your battery will weigh less.

    Then you just need to find ways to make two kind of lithium compounds which have different electrical charge and can be changed between two states.

    And if it doesn’t explode when a child throws their battery powered bear on the ground, that would also be a good characteristic.