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Joined 3 years ago
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Cake day: June 15th, 2023

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  • I’m having mixed feelings about this. On the one hand it could be better for gog to break away from a stock listed company that has proved on occasion it still behaves like a stock listed company and likely still do in the future. Also it seems like they’re keeping their values.

    On the other, gog has been fairly volatile and hasn’t always returned a profit. Without a big company behind, it may be just a few years of unprofitability away from from going under. More worryingly though, it doesn’t have the same staying power as steam or its infinite funds, so it might get harder to uphold those “no drm, independence” etc policies. Also, given their buyer profiles and how finicky gamers are in general, any single large controversy would also have immense impact.

    Time will tell I guess



  • I agree but these are usually supposed to be the first line when games/news hit the web, and sometimes it appears that the only decent journalist left is Schreier, with everyone else seemingly following him and his direction. Paid coverage definitely accounts for some of the overlap, but like you said it’s probably just reviewers aiming for a greater audience.

    There’s always steam curated lists for the rest, I suppose.


  • The one surprising bit about this is the lack of E33. I know it’s not Jason’s fault but it irks me that every game news outlet repeatedly highlights the same dozen games or so. I’m following four of them and 80% of coverage and reviews is for the same games over and over again. Only digitalfoundry strays off on occasion, and that’s because they aim towards a more technical discussion. There were literally 19000 games released on steam alone last year, and everyone seems to only cover E33, BG3, Blue Prince, Hollow Knight, Elden Ring, Avowed, CoD etc. I have to subscribe to obscure subs or youtube channels just to get coverage of the occasional forgotten indie.





  • I try to go GOG first, so I can keep the installation kits offline. There are however a lot of good indies on Steam, and few of these ever get ported from there. Steam workshop is also fantastic and doesn’t really have a match on other platforms, and unlike GOG they provide good linux support. Also worth noting that some of the old games on GOG are inferior to their steam counterparts ( see Commander Keen for example ). So yes, I’d say both are good, but maybe prioritise GOG first.


  • Imagine the downfall of framework being the donations made to some obscure (tankie?) dev that a part of the community does not agree with. This toxic “holier than thou” attitude of the linux community leads to fragmentation and will be the doom of the linux phone project too, I swear. Someone will find an obscure package developed by an asshole/tankie/nazi/whatever and will rage about how the project is now immoral because the project devs support it and insist on a public boycott. Why do some people seem to be unable to separate the software from the developer? Framework or the software dev is not your friend. Is their hardware/software decent and open? Cool, then keep using it, tankie devs be damned, or at least fork it and make your own morally pure version. But this endless bickering over what devs support will lead to nothing good.


  • In increasing order of casualness I recommend: Elite Dangerous->X3/X4->Everspace/Everspace 2-> No Man’s Sky.

    Everspace 2 is a spiritual successor to Freelancer, so probably your best bet ( Everspace 1 is more roguelike, but holds up nicely ). Speaking of Freelancer, I hear the game is still alive and has a vibrant community around it.

    If you ever want to revisit Elite shoot me a message, I may help you with starting up. They say Elite doesn’t have a learning curve but a cliff, so help is usually needed. Luckily the game has the most welcoming and helpful community I’ve seen in/around a video game.

    Other than these, there’s Chorus, but I haven’t played that one and it seems more story driven than open-ended.