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Cake day: June 28th, 2024

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  • Let’s take Elden Ring as an example: how do you scale poise? Is the player harder to stagger? Are enemies easier to stagger? How about status effects? Can you trigger hemorrhage with less hits on low difficulty? Dodge frames? Parry timing?

    That’s just off the top head, there’s tons more mechanics I’ve never even touched in there.

    Combat systems (which is 95% of what difficulty affects) can get so much more complicated than just HP/Armor. And that makes scaling more them just percentages of damage in/damage out.

    I’m not saying it can’t be done. But it’s a gross injustice to blame lazy devs for not implementating a system that probably takes weeks if not months to create and balance.




  • bob_lemon@feddit.orgtoAnimemes@ani.socialRelatable.
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    26 days ago

    Cyberpunk Edgerunners. Way too much character development harkens off screen between episodes.

    Also, Miltech troops having the accuracy of am average A team villain when firing at an unmoving target for literally half an episode was just… A choice