

Let’s take Elden Ring as an example: how do you scale poise? Is the player harder to stagger? Are enemies easier to stagger? How about status effects? Can you trigger hemorrhage with less hits on low difficulty? Dodge frames? Parry timing?
That’s just off the top head, there’s tons more mechanics I’ve never even touched in there.
Combat systems (which is 95% of what difficulty affects) can get so much more complicated than just HP/Armor. And that makes scaling more them just percentages of damage in/damage out.
I’m not saying it can’t be done. But it’s a gross injustice to blame lazy devs for not implementating a system that probably takes weeks if not months to create and balance.










Exactly. The price needs to be roughly on par with consoles. A bit higher due to massively the reduced cost of games on PC, maybe.
I’d reckon anything above $700€ makes this whole thing dead in the water.