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Joined 2 years ago
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Cake day: September 3rd, 2023

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  • The thing is, the engine not being natively supported on Wii U was already true and known from the beginning. It was part of the Kickstarter campaign. The version of UE they used had no official Wii U port (so no, it was also suposed to be 3D from the beginning too).

    They even said that Armature studio, which had people formerly from Retro Studios, so who were supposed to know a thing or two about optimizing on Nintendo consoles, would do that mapping, and release their development for other devs who might need it.

    The project took a bit more time than expected, the Wii U was a commercial dud and the Vita was long past its prime, so they cancelled those about a year and half before release, IIRC. And they told us, we’re doing Switch instead, if you don’t choose another platform now we’re transfering Wii U rewards to Switch.

    In theory, it should have been easier. Switch didn’t have the unsupported engine problem, and it’s more powerful than a Wii U.

    Then, very close to release, surprise KS update, we’ve upgraded all visuals! By the way, Switch is delayed. Not a year, not 3 months, no. One Week.

    To this day, I’m still convinced they specifically delayed that version just so they could get the good reviews from other platforms running before shit hit the fan.



  • Not tried the outer worlds yet, but if it’s anything like Bloodstained… yeah, I’m definitely not getting it on switch.

    What a mess it was. I can accept a trade-off in visuals, but Bloodstained Switch went from completely unplayable to technically working but still unenjoyable, many months later. This thing was originally supposed to run on a Wii U and a freaking Vita. After that I think nobody can convince me to back a kickstarted game again.

    Finally got a cheap PC version on gog, but, they should never have allowed that port to release in this state, nevermind making it a backer option.




  • I have done semi complex move combos with Cappy in SMO, not sure what you consider “the” tech though.

    Doesn’t matter. It’s cool to pull off, but it’s not required in any way. And most importantly in the end those combos are not programmed that way, they’re a string of independent moves that are directly associated to their button.

    I have no idea what is supposed to connect “get a boost” to “rapidly alternate left and right direction buttons while you drift”.





  • Game Freak is a third party studio. Apparently their next game is going to Xbox, PlayStation, and Windows but not the Switch.

    Not the first time it happens too.

    They made a seemingly simple 2D cartoon-style game called Tembo the badass elephant that could probably run on anything, and didn’t port it on either Wii U (not surprising) or 3DS (a bit more surprising).

    The way they framed that was hilarious (and obviously, a lie). They said they were making the promotional art, with the title card, they added platform logos, XBox One, PS4, Steam… and it looked good like this so they decided, yeah, let’s stop there.