

It doesn’t actually appear anywhere in game but Oblivion’s main character has an internal name in the editor. “Bendu Olo”. Very Geoge Lucas kind of name.


It doesn’t actually appear anywhere in game but Oblivion’s main character has an internal name in the editor. “Bendu Olo”. Very Geoge Lucas kind of name.


Shin Megami Tensei games have you rename their protagonist (and often the 3 other central characters too), but most of them don’t have a canonical name. Also most of the time those people are supposed to be Japanese. Every time I am starting a game like that I struggle to choose a name that doesn’t stick out like a sore thumb for them.
If there is a default name, I usually use it. Exceptions are the kind of RPG where the character is a blank slate, whose identity doesn’t matter at all and whose appearance is custom (like Elder Scrolls, Fallout, Xenoblade X for example). And stuff like Pokémon, obviously. When your avatar is going to meet other players, doesn’t look good if everyone has the same name.
I started Xenoblade Chronicles X (Wii U) without even knowing the main character had a canon name (it’s… Cross. Like the X is supposed to be pronounced in the games’s title). But even if know it now I still rename them. They are custom, there is multiplayer, and story-wise they’re the blandest of characters anyway, so…


A bit of warning : I’ve seen indie developers mention that having a single common word for their game title was a mistake. It makes it hard to search for. A combination of words or a simple phrase is better in that regard.
Searching only for “Architect game” right now already yields a bunch of things, like a Korean MMO, actual house architect simulators, and you know, the very popular Prison Architect.


Yeah, not a lot of dev kits went to indie apparently. It’s a bit baffling that Brace Yourself is so low on that list. Not sure if they got one since, but when I reported my issue in early November, they told me they still didn’t have any.
At least Cadence of Hyrule works (and Rift of the Necrodancer too, but it’s a very different game).


For what it’s worth, I could launch Towerfall on my swIItch and play a single player game. It was just a quick test though, it’s possible I just didn’t encounter the reason it’s still marked as unsupported.
On the subject of CotND, according to their discord, the annoying part is that the developers still couldn’t get a 2 dev kit from Nintendo and basically can’t do anything to patch the game and fix it on their end.


I hadn’t tried running Towerfall since getting my Switch 2. What is not working with it?
In my library, Crypt of the Necrodancer is still completely unplayable with latest firmware. Crashes during initial loading. Two firmware patches ago (before 21.0.0) it was briefly playable but you’d have to restart the Switch 2 (full power options restart) or you’d have major sound issues.
I have They Bleed Pixels which was made compatible with 21.0.0 though. Before that it ran at a choppy 20% speed or so.
SmileBASIC 4 (programming language with access to lots of console functions, used to be Petit Computer back on DS) has been fixed by a software update. It mostly worked before but tended to crash if you did stuff like switching to home menu.
If Mother Brain from Metroid is going to be a thing, they should also start using that biocomputing to develop the Power Suit.


Wait, they previously delisted a Persona DLC in Super Monkey Ball? As in, Persona, the Atlus IP? Atlus that’s been part of SEGA since freaking 2013?
Was there any reason to do that not involving FOMO farming?


Unless you know that guy working on both API management and the identity provider.
If, hypothetically, someone came to that person with a problem like that, they might do it just for fun. Allegedly.


“Prompt yourself with some bullshit so that it looks like you’re doing something productive.”
Who knows, maybe that’s how you attain AGI? What is a more human kind of intelligence than looking for ways to be a lazy fuck?


Nothing tells that AI is a clever use of your ressources like enforcing a mandatory AI query quota for your employees, and having them struggle to find anything it’s good at and failing.


The thing is, the engine not being natively supported on Wii U was already true and known from the beginning. It was part of the Kickstarter campaign. The version of UE they used had no official Wii U port (so no, it was also suposed to be 3D from the beginning too).
They even said that Armature studio, which had people formerly from Retro Studios, so who were supposed to know a thing or two about optimizing on Nintendo consoles, would do that mapping, and release their development for other devs who might need it.
The project took a bit more time than expected, the Wii U was a commercial dud and the Vita was long past its prime, so they cancelled those about a year and half before release, IIRC. And they told us, we’re doing Switch instead, if you don’t choose another platform now we’re transfering Wii U rewards to Switch.
In theory, it should have been easier. Switch didn’t have the unsupported engine problem, and it’s more powerful than a Wii U.
Then, very close to release, surprise KS update, we’ve upgraded all visuals! By the way, Switch is delayed. Not a year, not 3 months, no. One Week.
To this day, I’m still convinced they specifically delayed that version just so they could get the good reviews from other platforms running before shit hit the fan.


That cycle was artificially squeezed into one year though.
If we’re staying in the area of games that don’t rely on story or lots of new manually crafted environments, a game like, say, SimCity could have had a minor update and be released slightly better every year. That didn’t happen, it got 3 games in ten years despite being quite popular.


Not tried the outer worlds yet, but if it’s anything like Bloodstained… yeah, I’m definitely not getting it on switch.
What a mess it was. I can accept a trade-off in visuals, but Bloodstained Switch went from completely unplayable to technically working but still unenjoyable, many months later. This thing was originally supposed to run on a Wii U and a freaking Vita. After that I think nobody can convince me to back a kickstarted game again.
Finally got a cheap PC version on gog, but, they should never have allowed that port to release in this state, nevermind making it a backer option.


They litterally did 4 years of re-releasing the exact same FIFA on Switch with only a roster update, just slapping a “legacy edition” on them for good measure. If it’s the same game, by comparison, making it a DLC of the previous edition is slightly more honest.
Annual sports game editions are just a wet dream a marketing genius had back in the 90s. A shame that it must still work on a significant part of their audience.


Well, thank you very much, because of that last sentence I’ve parsed your message three times wondering if some of it was sarcasm.


I have done semi complex move combos with Cappy in SMO, not sure what you consider “the” tech though.
Doesn’t matter. It’s cool to pull off, but it’s not required in any way. And most importantly in the end those combos are not programmed that way, they’re a string of independent moves that are directly associated to their button.
I have no idea what is supposed to connect “get a boost” to “rapidly alternate left and right direction buttons while you drift”.


The way to make MK more skill based was to balance item distribution, which they started doing decently after MKDS.
It’s not like drifting is automatic in modern MK (well, it is in auto mode, but it’s meant for complete beginners and it sucks for anyone who knows how to play). You’re still calling all the shots regarding when to drift and for how long. It’s just less annoying to do.


You’re calling that “dumbed down”, but I’d call the old input arbitrary. I don’t see the point of hiding a major gameplay mechanic behind a complex input. You don’t use a cryptic button combo to jump in a platform game.
Yeah, I would never even have considered those if I just encountered them with no other info.
I can get branding things that are maybe even tangentially related to their main activity, and then there’s a chance they’d want something at least decent. Possibly.
That one is so random I couldn’t imagine more thought went into it than tacking their logo on the cheapest thing they could buy.