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Cake day: September 3rd, 2023

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  • the whole thing was basically held together with duct tape at one point, and the shell’s paint is peeling

    Yeah, sounds common on 3DS. I have a Majora’s Mask edition n3DS XL, its paint started flaking on edges for normal use only a year or so from getting it.

    Got a free new shell (correct golden colour!) from support back then, so there was that at least. After that I encased my 3DS in a clear rubber protection so the paint doesn’t wear off again. But those rubber things don’t age well and start getting an ugly yellow hue after a while.




  • I wasn’t aware they were doing this one but I have the other Switch R Type Dimensions (with 1 and 2)… It’s about 200MB. Which is not surprising since it’s just the original 2D games with sprites replaced with (decent, but still relatively simple) 3D models.

    If the smallest cards on Switch 2 are so much more expensive that those useless key cards, it’s ridiculous.

    I don’t want them for any game, but for a small game like that, key cards are even worse than usual. What’s even the point of going for a fake physical release for a retro game like this?



  • I consider the best “New” to be Wii by far. Good challenge, good level diversity, the right kind of chaotic fun in multiplayer.

    The first NSMB was still very basic, and U was boring and uninspired. New Super Luigi U was the best part of U, at least it tried something, but too little too late.

    NSMB2 felt like the worst example of “we need a Mario game now, pile up random shit until we have one”. I mean, they tried to have a gimmick in this one, putting it everywhere in theming and it’s… Collecting more coins than usual? And even then they don’t do anything with it.

    By the way, of course everyone is allowed their opinion, but… 30 years later, still team SMB3.


  • I had those. I am pretty sure they were huge because everything was mostly uncompressed.

    I remember using a program to extract game data. Every environment was a literal bitmap image the size of the area, and there were additional bitmaps of the same size for each, where pixel colours were used by the engine to check where characters could walk, what part of the scenery is overhead, etc.

    It was cool looking into the adaptive music though. Every track was split in multiple bits of a couple seconds, so for example if the battle theme needed to end it could branch into a specific ending variation seamlessly. I don’t think a lot of games did that back then.


  • I liked Wonder. It’s a decent attempt at refreshing 2D Mario, and some of the level gimmicks were quite fun. I think they’ve tried to recapture the effect of “every level a new idea” in 3D World, though I’d agree they were not as succesful in this one.

    It’s a lot better than NSMB U IMO, that one was incredibly bland (especially after NSMB Wii, that one was great).



  • I don’t even use gmail professionally and I was still using that.

    Some (terribly implemented) services don’t allow changing e-mail on their accounts, and I have stuff I subscribed to aeons ago with a mail I am not using anymore.

    Not that I can’t connect directly to that old crappy mail provider, but it’s very inconvenient.





  • brsrklf@jlai.lutoTechnology@lemmy.world*Permanently Deleted*
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    13 days ago

    Maybe they expected a slightly less angry response, but they probably don’t mind. They don’t care if their model looks bad, they definitely want it to be a talking point before everything else.

    Like the recent article in Wall Street Journal dunking on their stupid “vending machine”. Or when they publish studies about how training the model to make bad code on purpose turns it into literally Hitler. They want people to talk about it.