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Joined 2 years ago
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Cake day: September 3rd, 2023

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  • I consider the best “New” to be Wii by far. Good challenge, good level diversity, the right kind of chaotic fun in multiplayer.

    The first NSMB was still very basic, and U was boring and uninspired. New Super Luigi U was the best part of U, at least it tried something, but too little too late.

    NSMB2 felt like the worst example of “we need a Mario game now, pile up random shit until we have one”. I mean, they tried to have a gimmick in this one, putting it everywhere in theming and it’s… Collecting more coins than usual? And even then they don’t do anything with it.

    By the way, of course everyone is allowed their opinion, but… 30 years later, still team SMB3.


  • I had those. I am pretty sure they were huge because everything was mostly uncompressed.

    I remember using a program to extract game data. Every environment was a literal bitmap image the size of the area, and there were additional bitmaps of the same size for each, where pixel colours were used by the engine to check where characters could walk, what part of the scenery is overhead, etc.

    It was cool looking into the adaptive music though. Every track was split in multiple bits of a couple seconds, so for example if the battle theme needed to end it could branch into a specific ending variation seamlessly. I don’t think a lot of games did that back then.


  • I liked Wonder. It’s a decent attempt at refreshing 2D Mario, and some of the level gimmicks were quite fun. I think they’ve tried to recapture the effect of “every level a new idea” in 3D World, though I’d agree they were not as succesful in this one.

    It’s a lot better than NSMB U IMO, that one was incredibly bland (especially after NSMB Wii, that one was great).



  • I don’t even use gmail professionally and I was still using that.

    Some (terribly implemented) services don’t allow changing e-mail on their accounts, and I have stuff I subscribed to aeons ago with a mail I am not using anymore.

    Not that I can’t connect directly to that old crappy mail provider, but it’s very inconvenient.





  • Maybe they expected a slightly less angry response, but they probably don’t mind. They don’t care if their model looks bad, they definitely want it to be a talking point before everything else.

    Like the recent article in Wall Street Journal dunking on their stupid “vending machine”. Or when they publish studies about how training the model to make bad code on purpose turns it into literally Hitler. They want people to talk about it.










  • I completed that game just before this update. It’s a big disappointment really. Age of Calamity was a lot more fun than this one.

    Characters are boring, both in moveset and design. The zonai artefacts make everyone feel the same whereas the sheikah slate had custom moves for every characters. The unique mechanic on the right trigger for every character is gone too. The character specific attacks are technically different, but most feel like the same over all characters, and since they have long cooldowns and artifacts don’t, you’d better replace a lot of them.

    The game doesn’t throw any challenge at you, even starting in hard mode. It gives you a lot of health from scratch and nothing much to lose it.

    Age of Calamity had enough mess going on that you occasionally needed to juggle through characters to meet the time limit and protect allies. Often it’d throw several serious enemies at you and force you to watch out for all of them at once. The feeling of urgency never happens in Age of Imprisonment, and engaging fights only happens in the few dangerous battles they added in the post-game.

    Speaking of post-game, nothing worthwhile to unlock there, though AoC had a couple special characters left to throw at you.

    It’s bad enough that I restarted my AoC game to see if it was just musou fatigue and I remembered it better than it was. Nope, even in the comparatively slower early game, AoC is still fun.



  • I mean, that setting alone shouldn’t be enough to claim copyright infringement, but the visual identity of the Tencent game looks way too close to Horizon. And since apparently they tried to get the licence and failed, it’s even harder to see it as anything but an attempt to make “I can’t believe it’s not Horizon”.

    They could have made it look different enough that it would be considered at most heavily inspired and there would be nothing wrong with it.

    I certainly don’t think Sony needs defending, but yeah, I can’t say that result is surprising.