

I had those. I am pretty sure they were huge because everything was mostly uncompressed.
I remember using a program to extract game data. Every environment was a literal bitmap image the size of the area, and there were additional bitmaps of the same size for each, where pixel colours were used by the engine to check where characters could walk, what part of the scenery is overhead, etc.
It was cool looking into the adaptive music though. Every track was split in multiple bits of a couple seconds, so for example if the battle theme needed to end it could branch into a specific ending variation seamlessly. I don’t think a lot of games did that back then.



I consider the best “New” to be Wii by far. Good challenge, good level diversity, the right kind of chaotic fun in multiplayer.
The first NSMB was still very basic, and U was boring and uninspired. New Super Luigi U was the best part of U, at least it tried something, but too little too late.
NSMB2 felt like the worst example of “we need a Mario game now, pile up random shit until we have one”. I mean, they tried to have a gimmick in this one, putting it everywhere in theming and it’s… Collecting more coins than usual? And even then they don’t do anything with it.
By the way, of course everyone is allowed their opinion, but… 30 years later, still team SMB3.