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Cake day: September 3rd, 2023

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  • I am sure anyone who played Tears of the Kingdom did that at some point, but there are those koroks little guys you’re supposed to guide to their destination, generally by designing machines to carry them there.

    Of course instead you just strap them to the most absurd rocket powered contraptions and play Korok Space Program.



  • I can kind of see that.

    It was not a huge problem for me, but I play lots of metroidvania, and I am used to memorizing stuff for later. And for stuff that I know will be hard to remember, occasionally, I might take notes or screenshots of hints.

    Though most of the time, there are more than one hint for a single quest. The game does a very good job at updating every related NPC dialogue when something has changed.

    But if you want to find everything, yeah you have to talk to absolutely everyone. TWICE. Almost everyone has two lines of dialogue at any moment.





  • Shin Megami Tensei games have you rename their protagonist (and often the 3 other central characters too), but most of them don’t have a canonical name. Also most of the time those people are supposed to be Japanese. Every time I am starting a game like that I struggle to choose a name that doesn’t stick out like a sore thumb for them.

    If there is a default name, I usually use it. Exceptions are the kind of RPG where the character is a blank slate, whose identity doesn’t matter at all and whose appearance is custom (like Elder Scrolls, Fallout, Xenoblade X for example). And stuff like Pokémon, obviously. When your avatar is going to meet other players, doesn’t look good if everyone has the same name.

    I started Xenoblade Chronicles X (Wii U) without even knowing the main character had a canon name (it’s… Cross. Like the X is supposed to be pronounced in the games’s title). But even if know it now I still rename them. They are custom, there is multiplayer, and story-wise they’re the blandest of characters anyway, so…




  • For what it’s worth, I could launch Towerfall on my swIItch and play a single player game. It was just a quick test though, it’s possible I just didn’t encounter the reason it’s still marked as unsupported.

    On the subject of CotND, according to their discord, the annoying part is that the developers still couldn’t get a 2 dev kit from Nintendo and basically can’t do anything to patch the game and fix it on their end.


  • I hadn’t tried running Towerfall since getting my Switch 2. What is not working with it?

    In my library, Crypt of the Necrodancer is still completely unplayable with latest firmware. Crashes during initial loading. Two firmware patches ago (before 21.0.0) it was briefly playable but you’d have to restart the Switch 2 (full power options restart) or you’d have major sound issues.

    I have They Bleed Pixels which was made compatible with 21.0.0 though. Before that it ran at a choppy 20% speed or so.

    SmileBASIC 4 (programming language with access to lots of console functions, used to be Petit Computer back on DS) has been fixed by a software update. It mostly worked before but tended to crash if you did stuff like switching to home menu.

    Edit : as of 2025/12/04, Crypt of the Necrodancer works on Switch 2! Their latest patch fixes the crash.







  • The thing is, the engine not being natively supported on Wii U was already true and known from the beginning. It was part of the Kickstarter campaign. The version of UE they used had no official Wii U port (so no, it was also suposed to be 3D from the beginning too).

    They even said that Armature studio, which had people formerly from Retro Studios, so who were supposed to know a thing or two about optimizing on Nintendo consoles, would do that mapping, and release their development for other devs who might need it.

    The project took a bit more time than expected, the Wii U was a commercial dud and the Vita was long past its prime, so they cancelled those about a year and half before release, IIRC. And they told us, we’re doing Switch instead, if you don’t choose another platform now we’re transfering Wii U rewards to Switch.

    In theory, it should have been easier. Switch didn’t have the unsupported engine problem, and it’s more powerful than a Wii U.

    Then, very close to release, surprise KS update, we’ve upgraded all visuals! By the way, Switch is delayed. Not a year, not 3 months, no. One Week.

    To this day, I’m still convinced they specifically delayed that version just so they could get the good reviews from other platforms running before shit hit the fan.