I’ve played it long ago. Doesn’t it end on a cliffhanger of sort? Or am I confusing it with something else?
I kinda remember being annoyed with the state the plot was left in.
I’ve played it long ago. Doesn’t it end on a cliffhanger of sort? Or am I confusing it with something else?
I kinda remember being annoyed with the state the plot was left in.


Microtransactions, and gacha in particular, are a plague. I don’t expect this terrible mess will have any significant negative impact for the game publisher, but if it does, good.


Steam Link doesn’t work on my Quest 3. it used to, about 2 or 3 versions ago, but for a year I had to revert to “previous version”. And then a couple months ago they rolled another one, the new one still doesn’t work, and the old one that did is now out of reach. I can’t get more than 3 minutes of streaming before a mysterious 451 error crash. Not even playing a game, just being on the SteamVR interface.
I’ve tried everything, I’ve reported many times on the Steam VR discussions, and plenty of people with Quests are struggling there too. I have used the exact same PC and wifi router (that’s completely dedicated to the headset to PC connection) at two different places, and in one it sorts of work, but in the other it’s completely unplayable.
Of course I can’t recommend using Meta Link either. It’s crap and it doesn’t play nice with Steam VR (which is still required for playing Steam games). Instead I’ve given up and got Virtual Desktop. Best streaming I ever had, in all configurations, and connections that last hours.


I don’t know how you’re using/planning to use your headset, but I don’t care much that it’s able to play embedded Silksong (if that struggle is even real).
Matters a lot more to me that I can get a few simple/optimized games for “mobile” VR like a couple rhythm games and cool VR toys and stuff. Everything else can be PC streaming, including bigger VR games.


The travel ticket thing
That’s the one, the thing that let you go to random deserted islands, usually for materials. It was just never meant to be printed en masse and hoarded like capital.
I think the idea of needing an economy between players in AC is a bit ridiculous too anyway. My only “trades” with other players, if you could call them that, were stuff like “you can go pick some of my extra blue roses, and please get me that cool red godzilla variant from your town”.


NH tends to be “softer” in general, and I do regret some choices too, including that one a bit, but I think it would have been a lot harder to maintain to go back to all those little choices and put toggles on them. Especially with all the complaints around everything that was “wrong” back around NH’s debut (with people arguing a lot about how wrong it was).
There has been a lot of QoL added to updates, which makes me think they did hear some of the most common annoyances people had, but if you weren’t there around the first months, you can’t imagine the level of drama going on.
Including stuff that were only problems because of people making up their own rules and getting upset when it was not streamlined enough.
I don’t hear a lot about that anymore, but there was a lot of people trying for a better online player economy (…yeah, not sure why). Their problem was the most common currency, bells, was too easy to cheese/get through cheating. So they turned to another “currency”, the Nook Miles Ticket. Since you get it from miles, and miles are rewarded for actually imteracting with the game a lot, it felt more “valuable” to them (hell, they put proof of work into freaking Animal Crossing).
Since normally tickets have only one purpose on-game and that’s visiting a singular mystery island, the miles redeeming machine only gives one ticket at a time with a fairly long interaction. For normal use, it’s completely fine. But of course people wanting to use them as money complained s lot about how long it is to spit out a hundred “NMTs”.


One of the things that don’t exist anymore in NH but was still a thing in NL is villagers can move in and most importantly out without you noticing, because you can only convince them to stay if you catch them the day they decide to move.
In NH they’re basically stuck with you forever until they tell you they consider moving, and then you can tell them not too. And you can also try to choose a new villager by meeting random ones on desert islands (though you can still just leave it completely to chance too). Depending on who you ask, some prefer the bit of simulated independence, others can’t stand the idea of their “dream villager” leaving if they missed the day.
By the way the same masked rabbit is living in my NH town right now! She’s called Grisette in French.


“The AI hallucinated” should be considered a worse excuse than “the dog ate my homework”.
Made a world of difference back on my Wii (the Wii was still outputting analog).
The original composite cable was making everything blurry with colours bleeding all over the place.


I certainly have no idea either, but that’s mainly because I’ve never wanted anything to do with meta’s “verse”.
I got their headset because it’s good hardware and cheap. And for the next one, I’ll be ready to pay more so I can get out of their shitty ecosystem and constant nagging for me to engage with it. Lesson learned I guess.


But, his store has nothing to do with X. And, for example, Horses was banned from EGS too.


They were never worth it for me. I don’t know if it’s the same everywhere, but even with the discount the games on which they work are always cheaper in physical version.
I guess it would depend on the game, but I rarely play games where those are necessary.
I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.
That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.
Personally I don’t like having anything on stick press (at least for game controls, I can tolerate occasional use to open a menu or something). I think it feels terrible and I have no idea why this progressively became a thing on controllers since mid-00s.
Worst use of that I’ve ever found was Fable (at least the 360 version). The game wants you to push the left stick while also using it to move to sneak.


Neither do I, but it was about 450 where I live.
I have a big switch library, and my OG switch is not in the best of shapes. Also, I honestly expected better from Mario Kart.
So yeah, as I said, I’m not exactly advising anyone to get one right now. I’m just saying, it’s more comfortable than the switch, it has one good exclusive game, and it runs some switch 1 games significantly better.


I have one, I like it as a slightly better switch, but, yeah. There’s not a lot of reasons to get one for now.
Mario Kart World and Age of Imprisonment are disappointing, most of the other first party games are just upgrades of Switch games, including Prime 4 that’s… Meh.
Bananza was a lot of fun, but it’s not selling a whole console.


I got it back on gamecube and I like it.
It’s old-school FE, so that was a simpler time with a linear string of story chapters, no map, no grinding exp/items on generic random battles, no reclassing of characters. Classic weapon triangle is there, with a magic triangle too.
A few mechanics that set it apart from GBA episodes, like how only mounted units can rescue, while others can push (unmounted) units out of the way.
Characters are likable and I’d say my favourite part of that game. IMO Ike especially is a rather unusual protagonist for JRPGs, in a good way.
There’s a direct sequel Radiant Dawn on the Wii (it even let you use your Path of Radiance save to transfer some stuff from your PoR run). I couldn’t get too far in it though. It feels rather unfocused and loses a bit of the simpler charm of the first game IMO. I am still planning to revisit both at some point, with the save transfer. My wish was for a good remake of both in the same package, but it’s rather unlikely, especially now PoR is on the NSO.
Oh, also : great music. Some tracks in particular sound very celtic.


I had an original DS, the big gray brick that’s been nicknamed “panzer” compared to DS Lite and DSi… Amusing when you see how 3DS XL and then the Switches turned out.
After years of service the upper screen broke into a pretty LCD rainbow. At the time it was long into DSi life and 3DS was almost coming, but I still got a new white DS Lite because I wanted the GBA port. I still have that one.
As someone who loves the three other games, even 3 that was a bit more divisive… 4 is rough. Part of it is decent, but it’s riddled with bad choices.
One of the worst crimes for a Metroid game, they just felt like polluting the plot with a bunch of quirky allies pestering you all the time. You literally can’t explore on your own for ten seconds before one of them calls you on the radio and point at wherever the plot wants you to go next. With forced unskippable zoom in on the map destination. Previous Prime games only had subtle, impersonal hints from your suit, and you could disable them. No such thing in 4.
Bonus, those characters are all so annoying. Especially the one you have to go back to just to activate half of the game’s new abiities.
And then, the huge, “open” central area. It’s a desert, both in appearance and features. It only exists because you need a place to go through with the motorcycle. And the motorcycle almost only exists to go through that place. I just couldn’t see the point.
The enemy variety is very poor (though to be honest some environments look pretty cool at least).
It’s half a good game, with some cool moments, and the rest is either boring or cringeworthy.