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Joined 2 years ago
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Cake day: September 3rd, 2023

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  • Steam Link doesn’t work on my Quest 3. it used to, about 2 or 3 versions ago, but for a year I had to revert to “previous version”. And then a couple months ago they rolled another one, the new one still doesn’t work, and the old one that did is now out of reach. I can’t get more than 3 minutes of streaming before a mysterious 451 error crash. Not even playing a game, just being on the SteamVR interface.

    I’ve tried everything, I’ve reported many times on the Steam VR discussions, and plenty of people with Quests are struggling there too. I have used the exact same PC and wifi router (that’s completely dedicated to the headset to PC connection) at two different places, and in one it sorts of work, but in the other it’s completely unplayable.

    Of course I can’t recommend using Meta Link either. It’s crap and it doesn’t play nice with Steam VR (which is still required for playing Steam games). Instead I’ve given up and got Virtual Desktop. Best streaming I ever had, in all configurations, and connections that last hours.



  • The travel ticket thing

    That’s the one, the thing that let you go to random deserted islands, usually for materials. It was just never meant to be printed en masse and hoarded like capital.

    I think the idea of needing an economy between players in AC is a bit ridiculous too anyway. My only “trades” with other players, if you could call them that, were stuff like “you can go pick some of my extra blue roses, and please get me that cool red godzilla variant from your town”.


  • NH tends to be “softer” in general, and I do regret some choices too, including that one a bit, but I think it would have been a lot harder to maintain to go back to all those little choices and put toggles on them. Especially with all the complaints around everything that was “wrong” back around NH’s debut (with people arguing a lot about how wrong it was).

    There has been a lot of QoL added to updates, which makes me think they did hear some of the most common annoyances people had, but if you weren’t there around the first months, you can’t imagine the level of drama going on.

    Including stuff that were only problems because of people making up their own rules and getting upset when it was not streamlined enough.

    I don’t hear a lot about that anymore, but there was a lot of people trying for a better online player economy (…yeah, not sure why). Their problem was the most common currency, bells, was too easy to cheese/get through cheating. So they turned to another “currency”, the Nook Miles Ticket. Since you get it from miles, and miles are rewarded for actually imteracting with the game a lot, it felt more “valuable” to them (hell, they put proof of work into freaking Animal Crossing).

    Since normally tickets have only one purpose on-game and that’s visiting a singular mystery island, the miles redeeming machine only gives one ticket at a time with a fairly long interaction. For normal use, it’s completely fine. But of course people wanting to use them as money complained s lot about how long it is to spit out a hundred “NMTs”.


  • One of the things that don’t exist anymore in NH but was still a thing in NL is villagers can move in and most importantly out without you noticing, because you can only convince them to stay if you catch them the day they decide to move.

    In NH they’re basically stuck with you forever until they tell you they consider moving, and then you can tell them not too. And you can also try to choose a new villager by meeting random ones on desert islands (though you can still just leave it completely to chance too). Depending on who you ask, some prefer the bit of simulated independence, others can’t stand the idea of their “dream villager” leaving if they missed the day.

    By the way the same masked rabbit is living in my NH town right now! She’s called Grisette in French.








  • brsrklf@jlai.lutoGames@lemmy.worldPet Peeves with Games?
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    11 days ago

    I guess it would depend on the game, but I rarely play games where those are necessary.

    I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.

    That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.


  • brsrklf@jlai.lutoGames@lemmy.worldPet Peeves with Games?
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    11 days ago

    Personally I don’t like having anything on stick press (at least for game controls, I can tolerate occasional use to open a menu or something). I think it feels terrible and I have no idea why this progressively became a thing on controllers since mid-00s.

    Worst use of that I’ve ever found was Fable (at least the 360 version). The game wants you to push the left stick while also using it to move to sneak.




  • I got it back on gamecube and I like it.

    It’s old-school FE, so that was a simpler time with a linear string of story chapters, no map, no grinding exp/items on generic random battles, no reclassing of characters. Classic weapon triangle is there, with a magic triangle too.

    A few mechanics that set it apart from GBA episodes, like how only mounted units can rescue, while others can push (unmounted) units out of the way.

    Characters are likable and I’d say my favourite part of that game. IMO Ike especially is a rather unusual protagonist for JRPGs, in a good way.

    There’s a direct sequel Radiant Dawn on the Wii (it even let you use your Path of Radiance save to transfer some stuff from your PoR run). I couldn’t get too far in it though. It feels rather unfocused and loses a bit of the simpler charm of the first game IMO. I am still planning to revisit both at some point, with the save transfer. My wish was for a good remake of both in the same package, but it’s rather unlikely, especially now PoR is on the NSO.

    Oh, also : great music. Some tracks in particular sound very celtic.



  • It was a bit awkward because New Horizons (Switch) is not very different from NL except it started very rough and unfinished. It removed a lot of things from NL (especially furniture customization options, which is still a shame), and at launch there was very little to do.

    Nowadays though, following several updates, it’s great. There’s still a bit of nostalgia for great stuff in NL (better Isabelle, funnier dialogues, more furniture sets and customization, and a few special villagers and cool mini-games).

    But the missing NPCs/events were progressively added, exterior furniture is a huge pro, and especially the big update along the Happy Home Paradise DLC added a ton of new items. And there’s a new update coming soon (probably the last one, and after a very long time wothout anything, but it was a bit unexpected).



  • the whole thing was basically held together with duct tape at one point, and the shell’s paint is peeling

    Yeah, sounds common on 3DS. I have a Majora’s Mask edition n3DS XL, its paint started flaking on edges for normal use only a year or so from getting it.

    Got a free new shell (correct golden colour!) from support back then, so there was that at least. After that I encased my 3DS in a clear rubber protection so the paint doesn’t wear off again. But those rubber things don’t age well and start getting an ugly yellow hue after a while.