

“Prompt yourself with some bullshit so that it looks like you’re doing something productive.”
Who knows, maybe that’s how you attain AGI? What is a more human kind of intelligence than looking for ways to be a lazy fuck?


“Prompt yourself with some bullshit so that it looks like you’re doing something productive.”
Who knows, maybe that’s how you attain AGI? What is a more human kind of intelligence than looking for ways to be a lazy fuck?


Nothing tells that AI is a clever use of your ressources like enforcing a mandatory AI query quota for your employees, and having them struggle to find anything it’s good at and failing.


The thing is, the engine not being natively supported on Wii U was already true and known from the beginning. It was part of the Kickstarter campaign. The version of UE they used had no official Wii U port (so no, it was also suposed to be 3D from the beginning too).
They even said that Armature studio, which had people formerly from Retro Studios, so who were supposed to know a thing or two about optimizing on Nintendo consoles, would do that mapping, and release their development for other devs who might need it.
The project took a bit more time than expected, the Wii U was a commercial dud and the Vita was long past its prime, so they cancelled those about a year and half before release, IIRC. And they told us, we’re doing Switch instead, if you don’t choose another platform now we’re transfering Wii U rewards to Switch.
In theory, it should have been easier. Switch didn’t have the unsupported engine problem, and it’s more powerful than a Wii U.
Then, very close to release, surprise KS update, we’ve upgraded all visuals! By the way, Switch is delayed. Not a year, not 3 months, no. One Week.
To this day, I’m still convinced they specifically delayed that version just so they could get the good reviews from other platforms running before shit hit the fan.


That cycle was artificially squeezed into one year though.
If we’re staying in the area of games that don’t rely on story or lots of new manually crafted environments, a game like, say, SimCity could have had a minor update and be released slightly better every year. That didn’t happen, it got 3 games in ten years despite being quite popular.


Not tried the outer worlds yet, but if it’s anything like Bloodstained… yeah, I’m definitely not getting it on switch.
What a mess it was. I can accept a trade-off in visuals, but Bloodstained Switch went from completely unplayable to technically working but still unenjoyable, many months later. This thing was originally supposed to run on a Wii U and a freaking Vita. After that I think nobody can convince me to back a kickstarted game again.
Finally got a cheap PC version on gog, but, they should never have allowed that port to release in this state, nevermind making it a backer option.


They litterally did 4 years of re-releasing the exact same FIFA on Switch with only a roster update, just slapping a “legacy edition” on them for good measure. If it’s the same game, by comparison, making it a DLC of the previous edition is slightly more honest.
Annual sports game editions are just a wet dream a marketing genius had back in the 90s. A shame that it must still work on a significant part of their audience.


Well, thank you very much, because of that last sentence I’ve parsed your message three times wondering if some of it was sarcasm.


I have done semi complex move combos with Cappy in SMO, not sure what you consider “the” tech though.
Doesn’t matter. It’s cool to pull off, but it’s not required in any way. And most importantly in the end those combos are not programmed that way, they’re a string of independent moves that are directly associated to their button.
I have no idea what is supposed to connect “get a boost” to “rapidly alternate left and right direction buttons while you drift”.


The way to make MK more skill based was to balance item distribution, which they started doing decently after MKDS.
It’s not like drifting is automatic in modern MK (well, it is in auto mode, but it’s meant for complete beginners and it sucks for anyone who knows how to play). You’re still calling all the shots regarding when to drift and for how long. It’s just less annoying to do.


You’re calling that “dumbed down”, but I’d call the old input arbitrary. I don’t see the point of hiding a major gameplay mechanic behind a complex input. You don’t use a cryptic button combo to jump in a platform game.


I didn’t like MKDS very much.
I like how they got rid of the left-right bullshit on drifting after it. It’s just annoying and achieves nothing. And it’s especially bad having to do that on a d-pad.
I also think Wii is the one that really started balancing items a lot more fairly, though 7 and 8 refined it even more.
Game Freak is a third party studio. Apparently their next game is going to Xbox, PlayStation, and Windows but not the Switch.
Not the first time it happens too.
They made a seemingly simple 2D cartoon-style game called Tembo the badass elephant that could probably run on anything, and didn’t port it on either Wii U (not surprising) or 3DS (a bit more surprising).
The way they framed that was hilarious (and obviously, a lie). They said they were making the promotional art, with the title card, they added platform logos, XBox One, PS4, Steam… and it looked good like this so they decided, yeah, let’s stop there.


Poem for your sprog, right? Not been on reddit for a while, but encountering a post from that guy was generally a fun moment.


My parent’s TV is absolutely terrible, and the source menu is a big part of it.
It doesn’t show sources that have not sent any input since the TV was turned on. So when trying to get the Switch on it, I’d need to start the console first, then push the source button… and the menu is so slow to appear that the Switch has gone back to sleep mode before I can reach it…


Most remote design is honestly atrocious. Somehow they keep hiding “source” in random spots, when it should be one of the most important buttons. The obscure pictograms are all over the place, and most buttons will never be used by anyone.
Wow, Shizof does it again. This sounds awesome, adding that to my MO2.


I had only seen the trainwreck of a boxart from Konami’s castlevania double pack on GBA.
But the actual cartridge is hilarious too. Silly cartoon title wordart, baby blue background with funky sunburst pattern, not a single mention of the two titles that are included…
Perfect, the way IGA intended.


Oh yeah, these terrible execs from other companies who veto female protagonists on principle, insist on implementing the same list of a thousand terrible features in all games regardless of genre, and harass their employees while being protected by HR and the CEO.
Wait, no, those are not the bad ones. You know the bad ones because they’ve worked for toothpaste companies.


In Hollow Knight there’s an accidental one at a pretty climactic moment. Hornet shouts something to get you ready for the big fight. It’s in her usual gibberish language, but lots of people hear it as “GIT GUD!”
Unless you know that guy working on both API management and the identity provider.
If, hypothetically, someone came to that person with a problem like that, they might do it just for fun. Allegedly.