

I feel like the experience is different and it feels more integrated with the project than simply running a claude model with Cursor which is a vscode fork. Right now I had it working on a long running cli app task in Rust and its been implementing feature after feature consistently.
This comment makes me think of Dune Awakening which had so many movement related bugs and no first person view. Somehow just the engine seems too awful for developers to use. Or maybe just picking it is a sign you dont care about the game