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Joined 2 years ago
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Cake day: June 14th, 2023

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  • Do you have a link to a discussion of some of the problems?

    I’ve often been suspicious of bold claims about land use that lump all the numbers together into one huge hectare or km^2 number, ignoring all of the nuance of climate, water access, soil chemistry, or other broad geographical issues that severely limit what kind of crops can be grown on the land.

    One thing people ought to recognize is that large farmers can be just as greedy as any big business. If they could buy up a bunch of cheap pasture land and start growing pistachios or almonds they would. The amount of money to be made by doing that is astronomical, which should be a clue that the land is simply not available.








  • Yes, it seems we do have different ideas of the word medieval. To me, medieval is not an abstract idea, it’s a specific period in European history. To be medieval a setting has to bear significant resemblance to that period.

    This is not medieval. It’s very ornate but it bears no resemblance whatsoever to medieval art or architecture. If anything, it’s closer to Victorian than medieval. Everything I’ve seen in HK screenshots tells me it’s a fantasy pastiche of elements. It has no affinity with any particular period in human culture. Rather, it’s a cut-and-paste construction. (I hate the word appropriation because it implies theft. I do not want to imply that).

    Like if a fantasy game is set on Mars with a bunch of green skinned Martians as characters then it’s not medieval even if the characters use Anglo-Saxon instead of English. It’s a pastiche of science fiction, fantasy, and medieval elements and it suffers from the same issue that a lot of bad Star Trek episodes had (see: planet of hats), which is verisimilitude:

    Why did this society, which otherwise seems completely alien, just happen to evolve a conspicuous element that’s uncannily similar to an element in human history?









  • That’s only half of it. The other half is staying in power and dealing with all the people under you.

    The problem is that the dictator is never the only “evil shit” in the regime. Dictators are evil shit magnets for entire bureaucracies full of ladder-climbing sycophants.

    Then comes the long-term problem: information and trust. When you’re the dictator everyone wants to be your best friend. They will tell you anything to get what they want. You will soon realize that you can’t trust anyone. That’s when the paranoia sets in. You’ll reorganize your entire government around loyalty to you, not beliefs or abilities, because that’s the only way to survive.

    This is why all dictatorships end up looking the same over the long run. They have only one goal: continued survival of the dictatorship. Anything else leads to collapse and death or exile of the dictator.


  • Well the other thing is that design work doesn’t scale the way art does. You can’t throw 1000 game designers at a project and expect them to create a coherent game design.

    So you end up with one or a small team of game designers and they need to get the major parts of the design done early since everyone else follows from that. This leaves you with so little room for experimentation that you end up with a cookie cutter game design.