• 3 Posts
  • 22 Comments
Joined 2 years ago
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Cake day: June 14th, 2023

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  • I haven’t looked into it so I’m just speculating, but I assumed Meta is selling their headsets at a loss to get users into their ecosystem, while Valve would want to make some profit from each sale. Looking at other high end PC VR headsets from Pimax, Varjo and HTC they also tend to be on the pricier side. The Deck was IMO surprisingly cheap, but I guess Valve probably thinks that it’ll lead to more games sold on Steam, even though it isn’t locked into the platform. Of course it would have been nice if Deckard was cheaper but I think €1200 is reasonable in this day and age. Though personally I think I would’ve preferred if it didn’t have standalone capabilities, if that had made it a few hundred cheaper…






  • Good recommendations, it’s almost the same list of upgrades that I’ve done to my E3v2. I went with a dual Z-screw upgrade which uses a sync belt instead of a second motor, since I use the stock board and didn’t want to run two steppers off the same driver (it should work IIRC, but it seemed annoying if they get out of sync since the printer can’t level them individually)

    Also never use that damn scraper everyone I know who has including myself has a scar from it lol

    I use it all the time if a model won’t come off easily. I grab the blade between two fingers, and then hammer the model from the side with the handle to knock it off the plate :)

    You do NOT need an all metal hotend with this, use the stock red one it’s all you need

    Technically the hotend becomes “all metal” with this, as the PTFE-tube does not go all the way down to the nozzle after the upgrade. Best illustration I could find






  • Intel NUC running Linux. Not the cheapest solution but can play anything and I have full control over it. At first I tried to find some kind of programmable remote but now we have a wireless keyboard with built-in touchpad.

    Biggest downside is that the hardware quality is kind of questionable and the first two broke after 3 years + a few months, so we’re on our third now.



  • This is my wireguard docker setup:

    version: "3.6"
    services:
      wireguard:
        image: linuxserver/wireguard
        container_name: wireguard
        cap_add:
          - NET_ADMIN
          - SYS_MODULE
        environment:
          - PUID=116
          - PGID=122
          - TZ=Europe/Stockholm
          - ALLOWEDIPS=192.168.1.0/24
        volumes:
          - /data/torrent/wireguard/config:/config
          - /lib/modules:/lib/modules
        ports:
          - 192.168.1.111:8122:8122  # Deluge webui
          - 192.168.1.111:9127:9127  # jackett webui
          - 192.168.1.111:9666:9666  # prowlarr webui
          - 51820:51820/udp           # wireguard
          - 192.168.1.111:58426:58426  # Deluge RPC
        sysctls:
          - net.ipv4.conf.all.src_valid_mark=1
          - net.ipv6.conf.all.disable_ipv6=1
          - net.ipv6.conf.default.disable_ipv6=1
        restart: unless-stopped
    

    Can reach the webuis from LAN, no other network configuration was necessary. 192.168.1.111 is the server’s LAN address. The other services are configured very similar to your qbittorrent, and don’t expose any ports. Can’t promise it’s 100% correct but it’s working for me.


  • I think it’s a bit unfortunate wording which makes it sound like the Vive was developed by HTC and Valve just adopted it. Valve did a lot of VR research, produced several headset prototypes, and invented key technologies like the Lighthouse tracking in the years before they announced their partnership with HTC. I’m sure HTC contributed regarding turning a prototype into a consumer product and mass producing it, but I think Valve could just as well have taken their VR tech to Samsung, Lenovo, or someone else and have them produce the Vive if they had been interested.