Wow, this was a great bit of shit-spinning, 10 points
Wow, this was a great bit of shit-spinning, 10 points
Yeah, when I was a teenager a bunch of us went off the deep end in school. It was crazy complex, though! Gave me a huge respect for the amount of work that goes into things (especially the high polygon stuff! I’ve really no idea how it works nowadays though…)
Oh for sure, I did plenty of level building. The d1 map mode was so hard to read when the wireframe layers occluded each other though (can’t remember what it looked like in some!)
As much as I hated the thief (and catching it early in each level was a priority!), I recognised it as a good mechanic.
My problem was the level complexity in d2 and 3 - it just got too tedious and hard to navigate which killed the fun. The annoyung guidebot was absolutely necessary!
Holy crap, a successor got released?!
I remember when the alpha was melting down years ago!
I loved D1. 2 & 3 weren’t that great, but something about that original game really stuck with me
Application virtualization, folks.
Chuck your JRE in an environment with the content that needs it and be done.
Yes, im crying they’re killing off app-v…
You could go to the github and file an issue, I guess?
If the devs are anything like me (stupid AF), they probably see the comments as evidence their wonderful creation works well and have never thought about the comment-spam aspects (which is kinda just a difference of opinion, but might come as a surprise to them)
I’m glad we’ve still got people like you around to remind me I’m starting to ‘drift’ from my principles.