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Joined 3 years ago
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Cake day: December 2nd, 2021

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  • While I think some comments are true in general for other aspect of open source software zones, blender is a special case.

    The target audience for blender are artists for movie, video and games. And these industries are very capital intensive and highly regulated by limited distributors. If you tell ppl you can only do blender instead of maya or other big names, it’s like a programmer tells ppl he can only do perl. Good luck for finding a job. Just like programming industry without microservice architecture, if the whole team use one language, you have to use that. Just do a job search.

    Game engine is similar. If you don’t use unity or unreal. No aaa game for you. (Indie games are better in my personal opinion) So game assets made by blender is always second citizens.

    Because of the above factors, third parties market place products’ price are always low. It’s good for buyers, but sucks for indie sellers. Compare the catalog between blender market place and daz3d’s market place.

    Universities will only teach products like maya instead of blender, just like java. Policy makers don’t care about the best interest of students. Their policy is usually only outdated. Why java? They should only allow to use Nokia.

    Unlike games, you can hardly try the indie route for movie. It’s either go big or go die. When do you see a blender movie being shown in your local cinema?

    blender is the only free less professional choice. The problem is their target audience is so broke.