Left joycon for movement. Right joycon for mouse.
Left joycon for movement. Right joycon for mouse.
We got a new release year trailer
It got a bit of the old Rareware vibes with the eyed rocks. Looks like a fun game!
Funny how Fortnite is among the incompatible games, and is the only game with a fix: ”A Switch 2 version is planned”
Great that they’re open about which games are incompatible, and that they seem to have made an effort to try all games on Switch.
how will Nintendo compete?
Mario Kart 9
AI is probably going to transform how code is written, but I don’t think AI will fully replace programmers. At least not in the foreseeable future.
Most of a programmer’s work is maintaining existing code. This is something current AI models still struggle with.
I stopped coding for myself and started coding for the next person who’d touch my codebase.
Yeah. The worst code is the code only one person can work with. Sucks if that person is no longer working at the company.
Thor is too stubborn. Strange probably couldn’t find out a good way to tell Thor to aim better without him taking it as an insult.
Also, Thor was in space for the most part. It’s possible Strange didn’t know where Thor was, so good luck getting the message through.
I consider Dell’s naming scheme of their monitors the gold standard. It’s short, descriptive and easy to remember.
I got a U2720Q myself, and I know I got it because I know what size it is and when I bought it. I also got another monitor that’s seemingly just a random series of numbers. I can’t remember a single digit of that one.
From a maintainability point of view consistency is important. I’d rather work with an consistent but incorrect code, than correct bit inconsistent code. With a consistent code base it’s easier to do something about the incorrectness, especially if it’s consistently incorrect. It’s also easier to delegate the work.
Code is rarely correct forever. Sooner or later, requirements will change. What once was thought to be correct is no longer correct. It’s difficult to do anything about it if the code is inconsistent as well. It requires a lot of mental effort to understand the thought process behind some code.
I agree that correctness is the goal, but consistency is one of the best ways to ensure this goal.
One thing that isn’t mentioned regarding consistency is that it makes the code more searchable. When you start on a new issue you can easily find where you should do your work. You’ve maybe never seen this part of the code before, but you know how to find it.
This is impossible with a largely inconsistent code base. Anytime you start with a new issue you have to find a needle in the haystack.
Or the EA Sports games: same game but with a different number on the box art.
Neil Blomkamp is like a one hit wonder director. He came from nowhere, made a banger movie, and then he’s unable to replicate the success.
How many open source projects have 2000 concurrent contributors working full time on it?
then it’s a DEI hire
”DEI hire” (and ”woke” for that matter) is used as some form of a right wing code word. They point at thing they don’t like and explain it’s because of [insert code word here]. Repeat it enough many times, and you get the impression there’s a pattern.
”Politically correct” served the same purpose before (until it somehow went out of fashion).
A Gengar doing kick flip felt so obvious I barely realized I’ve never seen a Gengar doing kick flip before
Shadow of the Colossus. Even if the world is largely empty, it’s still more fun to explore than most games. It was unlike anything I played before, and unlike anything I’ve played to this day.
I remember when I first reached the southern plains. I stood on the cliff and looked over the massive area. I couldn’t believe PS2 was capable of this. This must be some kind of backdrop and this cliff is the edge of the playable world. Jumping down the cliff would certainly lead to an auto game over.
So I jumped down the cliff just to try, and to my surprise I survived. What I saw wasn’t a backdrop - it was part of the playable world.
What’s even more amazing is how there’s barely any reason to visit this area. They added this massive area that really pushes the limits of PS2, and it’s just there mostly unused.
They’re overlapping concepts, and can be used interchangeably. Sometimes a library can be all of them at the same time. In simple terms:
Not all APIs are libraries. For example, all websites have some interface to interact with them. A website is not a library.
Not all libraries are packages. A library don’t need to be distributed through a package manager.
Framework is a bit blurry where the line is drawn. I think if the library is used in such way that your entire program revolves around it, then it’s a framework. If you’re just using it a handful of times, then it’s not a framework.
React and Angular are frameworks in this regard. If you use them, then your entire programming is revolving around them. Any decision made is in regard to these frameworks.
I would say OpenGL is API, library and framework. Maybe also package depending on how it’s distributed.
I go on with games I didn’t see mentioned:
And a bonus mention:
Otherwise, a list is incomplete without:
These games are too culturally significant to be left out.
In 1995 most would probably consider Star Wars an old movie. I think most would consider Jurassic Park to be an old movie now.