

For Javascript it’s () => { }
. Lamba functions! Because at least it’s more readable than Perl.
For Javascript it’s () => { }
. Lamba functions! Because at least it’s more readable than Perl.
Reading a tab as however many spaces is trivial, and the point of tabs.
Reading however many spaces as a tab is a gross hack that has to be dialed-in for whatever standard the document chose.
Just use tabs in the first place. God damn. That’s what they’re for.
That sounds like tabs with extra steps.
Tabs, not spaces.
I don’t give a shit if your arguments perfectly align to the function. It’s only semantic indication. Use the goddamn special character that has its own dedicated key.
The sort of thing that’d be really fucking useful, anywhere in the last twenty years - if it was built by privacy nerds. If I’m out with people at a mall or whatever, we should be able to exchange GPS coordinates once per second, using approximately zero percent of any modern server.
But it should be extremely opt-in. Like not even an option to turn on and leave on. And if any fucking brand ever sees that data, the person responsible can track my phone’s trajectory through their front window.
Nothing good is allowed to happen ever again.
Stallman was right, episode five billion.
Even after years of trawling the invaluable Lumen Database, the scale of online copyright infringement today still manages to surprise week after week.
… wait, did TorrentFreak get bought by some anti-piracy assholes?
It would also require more optimized builds, leaving little wiggle-room for mistakes.
How?
For any set of stats, it wouldn’t matter if you got there at level 2 or level 20. Mudcrabs built for an optimized level 10 wouldn’t spawn just because you are level 10. They’d spawn when you’ve spent as many points as you would have, had you optimized to level 10.
The real issue would be “the Draugr are training” kinds of builds. If you put half your points into personality… the bandits did not.
you simply get a flat 12 points to spend every time you level up.
… that’s the wrong problem entirely! Complicated leveling was just another minigame to optimize.
If they wanted it to be painless, they could’ve leveled the world according to your total stats. Attack the player based on how much their numbers went up, instead of how often they went up.
The deeper problem in Oblivion was that you could blast goblins with a single fireball at level one, and then when you got stronger and put all your points in kill-stuff-harder attributes, the same fireball against the same goblins just tickled.
Wait what? They even said they fixed the leveling, in the announcement video! This was the one thing everyone agreed was broken, and it barely mattered which mod you chose to fix it, because all of them were an improvement. How’d they fuck this up twice?
Talked shit to some dunmer, didn’t know he was from Maar Gan.
“We have those?”
Never give Nintendo money.
That’s what I’m on about. We have the technology to avoid going ‘hold up, I gotta get something.’ There’s supposed to be a shitty version that’s always there, in case you have to render it by surprise, and say ‘better luck next frame.’ The most important part is to put roughly the right colors onscreen and move on.
id Software did this on Xbox 360… loading from a DVD drive. Framerate impact: nil.
They had trouble increasing memory even before this AI nonsense. Now they have a perverse incentive to keep it low on affordable cards, to avoid undercutting their own industrial-grade products.
Which only matters thanks to anticompetitive practices leveraging CUDA’s monopoly. Refusing to give up the fat margins on professional equipment is what killed DEC. They successfully miniaturized their PDP mainframes, while personal computers became serious business, but they refused to let those run existing software. They crippled their own product and the market destroyed them. That can’t happen, here, because ATI is not allowed to participate in the inflated market of… linear algebra.
The flipside is: why the hell doesn’t any game work on eight gigabytes of VRAM? Devs. What are you doing? Does Epic not know how a texture atlas works?
Guinan: “More?”
Data: “Please.”
The episode, summarized:
Nobody listens to Worf.
Nobody listens to Worf.
Nobody listens to Worf.
Nobody listens to Worf.
Nobody listens to Worf.
Nobody listens to Worf.
Data listens to a deck of cards.
I think they mean whatever’s handling the model. A program into which you feed this inherently restricted format, so it takes advantage of those limitations, in order to run more efficiently.
Like if every number’s magnitude is 1 or 0, you don’t need to do floating-point multiplication.
He puts up with some weird nonsense.