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Joined 2 years ago
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Cake day: August 27th, 2023

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  • I did a few calculations, I don’t remember the specifics of it sadly as it has been over two years since that point and I sadly did not document it back then (or I did, but on a partition I no longer have access to) but I remember having gotten roughly 2 1/2 years of possible runtime before an overflow. Obviously, I wanted to know if this would actually happen in the real game on real hardware.

    I read the headline and figured, 60 FPS, minutes hours days, two and a half years, yeah that’s about 2^32 frames. But… this is Ultimate Doom. It was built for 70 Hz displays, and the “tic rate” is 35 Hz. 2^32 / 60x60x60x24 is two years and three months. 2^32 / 70x60x60x24 is just shy of two years.

    I guess the PDA version this guy was running simply ran at 85% speed?











  • Oh no! The robot that can draw anything knows what a 1930s cartoon character looks like! This is surely why copyright law exists.

    People. To avoid drawing any existing thing, the machine would still need to classify those existing things. Otherwise you could put in a description of Superman and get Superman. If the model contains the concepts of capes and briefs, you’re only struggling to summarize the logo.

    No work has ever been pirated via AI. Not even the hundred-gigabyte models contain one complete book, let alone a movie. Treating any depiction of the character, for some JPG on the internet, like that’s a huge commercial threat, would be the death of all fanart and a complete denial of how culture belongs to the masses.

    The absolute worst take on AI is demanding that copyright get stricter.