• 28 Posts
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Joined 1 year ago
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Cake day: September 2nd, 2023

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  • IF 2026 was a real date that wouldn’t matter that much. Microsoft wants to be the first one to sell you the last console you will need be able to afford to. People will get it for generationally better experience but there’s not much else to look out for on the horizon. Hardware got too expensive for the consumer and games beyond certain budgets are much too risky. Consider upcoming trade wars and overall bleak economic outlook and you have to assume every player is looking for a survival strategy. Market analysts say that Microsoft is going to become software publisher primarily again but this makes no sense to me. Game Pass Cloud and Xbox are the only places where they don’t have to share the spoils with owners of other platforms. Obviously they’ll want to keep it going regardless of circumstances. Microsoft could be banking on getting high-end market for now and transition with revisions of the same hardware into lower segments with time as market conditions improve.

    I’m very stoned currently so I can’t vouch for the quality of my analysis long term but I will stand by it for now.


  • I call bullshit even if it would make sense.

    PS5 Pro wanted to do RT at smooth framerates but turned out to be way too undercooked. We’re seeing glimpses of that on XSX too with Indiana Jones and Dragon’s Dogma 2 (that 40 FPS VRR window makes it work). It’s working as a tech demo that’s building appetite for more because of how transformative to the experience in both games that is. If Microsoft could deliver it at this timing it would be extra awkward for Sony who need to keep on going with current hardware for a couple more years not to look like Sega with 32X and Saturn. Even if Nvidia shows something revolutionary with new line of GPUs it will be prohibitively expensive in the context of consoles anyway.






  • They made FSR vendor-agnostic for reasons that turned out to be irrelevant in the long run. It was just couple of years ago when games supported DLSS only and engines weren’t ready for plugging multiple different upscaling solutions. Nvidia and AMD tried to get exclusivity deals and things seemed fire for a moment. AMD hoped FSR would be enough for smaller players to adopt it but being vendor-agnostic handicapped them so much that everyone developed their own solution anyway (PSSR, XeSS). Not that it really matters that much because in the end modern AA gives similar results to old FSR and game devs will use what works best.