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Cake day: June 28th, 2024

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  • Thinking about it more though, perhaps they do have something big enough to justify a separate Switch 1 Direct a week before the Switch 2 Direct. The question is, what could it be, what’s the biggest thing they wouldn’t save for Switch 2?

    • Last we heard, Prime 4 is still a Switch 1 game, though it really ought to be cross-gen at this point. I’m sure it’ll be in either tomorrow’s Direct or next week’s. The fact that there is a Direct tomorrow means I’m leaning towards this being the heavy hitter that justifies having a Switch 1 Direct. If it’s not though, we could see Prime 2/3 tomorrow and 4 next week.

    • Galaxy 2 seems like an obvious pick, people have been wondering where it is ever since it wasn’t in 3D All Stars. It’s too much of a safe pick to be the headliner though.

    • I’m hoping we see some cult classic brought back, something that will get a few people really really excited. F-Zero GX immediately comes to mind. But also, after they teased us with 99, we need a new F-Zero more than we need a remaster.
      Mother 3 would break the internet, if it were to ever happen this would be the time to do it, but we all know it’s never happening. Mother 3 is purely a meme.
      But off the top of my head I can’t think of what other cult hits would be a big deal right now.

    • Thinking in terms of what studios we haven’t heard from in a while, HAL and Intelligent Systems. There’s surely something Kirby and something Fire Emblem in the works, and those could be late Switch titles rather than Switch 2 titles.

    • Third parties, I’m gonna stake my bet that we’ll see Chrono Trigger. SE recently teased that they have multiple projects in the works, and CT remains conspicuously absent from Switch still. It’s also not something they’d need to save for Switch 2. So tomorrow is the most logical time to reveal it.

    • Silksong isn’t real. It’s a collective fever dream we all hallucinated. Sorry to be the bearer of bad news.







  • I’d also add Mario 64’s use of a controllable third person camera - all the games @[email protected] mentioned are first person, and I don’t think movement in those types of games is at all comparable. The camera was the key point to making a 3D platformer even possible at all, and it immediately became vital to many other genres too.

    I know that by today’s standards that camera is known for being rather antiquated, but it was revolutionary for its time. One detail I think deserves more credit is how they tried to anthropomorphize the camera as Lakitu to introduce it to players.




  • missingno@fedia.iotoGames@lemmy.worldBest game ever?
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    10 days ago

    Puyo Puyo 20th Anniversary. They took the best competitive puzzle game ever made and added a ton of goodies to make it the best package deal. 20 variant game modes, 24 character stories, a comprehensive set of tutorials, a devilish set of chain challenges, and a final challenge where you play against max level CPU while it’s allowed to cheat.

    It’s a tragedy this game was never released in the west, and I can rant for hours about Sega has criminally neglected the series with the half-assed slop they put out now because they know that crossovers will sell better than the main series ever will.






  • Puyo Puyo 20th Anniversary. They took the best competitive puzzle game ever made and added a ton of goodies to make it the best package deal. 20 variant game modes, 24 character stories, a comprehensive set of tutorials, a devilish set of chain challenges, and a final challenge where you play against max level CPU while it’s allowed to cheat.

    It’s a tragedy this game was never released in the west, and I can rant for hours about Sega has criminally neglected the series with the half-assed slop they put out now because they know that crossovers will sell better than the main series ever will.