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Cake day: June 28th, 2024

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  • Gray cartridges run in GB mode. The GBC can apply some limited colorization, the firmware has a database of game IDs to apply specific palettes to, or you can select one manually with a button combo on startup.

    Black cartridges are dual mode, they’ll run in GB mode on original hardware or GBC mode on a GBC.

    Translucent green cartridges are GBC-only. If you try to boot them on an original GB you’ll get an error screen telling you this game is only for GBC.







  • Idiocracy is an entertaining fictional comedy, but any time someone tries to compare it to real life I want to smack them. IMO, the movie would’ve been improved if they’d chopped off the eugenicist intro and just said he’d been isekai’d into a world of idiots.

    The movie portrays a world where everyone is stupid, no exceptions, but nearly all of them are well-meaning. President Comacho cares about doing the right thing, he just has no idea how to solve the problems the country is facing. But then when someone smarter comes along, Comacho at least understands that he can step aside and let Not Sure save the day.

    The problems facing the real world come from people who are both intelligent and evil. Smart people at the top use propaganda to manipulate dumb people at the bottom. That’s nothing like Idiocracy, not even close.





  • 8BitDo controllers have a few different controller API modes, but they’re limited by those APIs. By default they recommend using XInput with PC, but XInput is based on 360 and limited to the set of buttons a first-party 360 controller normally has. This means that the Star/Share button doesn’t exist, nor do the additional rear buttons. Instead, they can be mapped to certain functions within the controller firmware. Unfortunately you have to use the 8BitDo Ultimate Software to configure them, and that isn’t supported on Linux (doesn’t work in Wine either, I tried). There’s also an Android version of the Ultimate Software you can try, but I think it only supports some older 8BitDos. There may be some default Star+button combos already, I forget what they do.

    If you set it to Switch mode, that enables the Share button to work the way it does on a Switch controller, but software might not recognize it. And the rear buttons still don’t exist as distinct buttons since Switch controllers don’t have those, they are only ever for macro remapping within the firmware. I don’t think there’s any way to make them distinct.


  • I think this just a sign of changing times regarding how games are made. We’ve come a long way from the days when one programmer added multiplayer into Goldeneye at the very end of development, that could never happen today. And those are the footsteps Halo 1 followed in, they didn’t even have Xbox Live until the sequel.

    Today, I think trying to make a game do a little bit of everything may risk struggling to stand out against titles that focus all of their development resources on just doing one thing really really well. You do have a point that having solo content to fall back on is at least a safety net, but does the opportunity cost of implementing that solo content make it even harder to succeed as a multiplayer game in such a competitive market?


  • First one I’m thinking of is Summon Night Swordcraft Story 3, I actually own a copy of this I picked up used when I visited Japan as part of a tour group when I was in high school. Loved the first two games, been waiting for that translation patch that’s been in development hell for forever, maybe I should just try to play it myself.

    Second one, Boktai 3. First two games are so near and dear to my childhood, when the third game didn’t get localized I convinced my parents to sign me up for Japanese classes on the weekend just because I wanted to play it on original hardware with the Solar Sensor. Ended up dropping it because it was hard and I had too much trouble keeping up with my actual schoolwork, but now that I’m trying again as an adult maybe I could revisit the childhood holy grail.

    Or maybe a Tales game, any of the ones that still aren’t translated yet.

    But I’m also thinking about how when I tried to skim through Box, the pixel font was kind of a struggle for me. Might be better to play something newer, ideally something with Furigana. Though the appeal for me is to play games that don’t have localizations, and almost every modern game does now.

    As for the manga, so far I have finished Yotsubato, RuriDragon, and Look Back. Enjoyed them all, but I needed a lot of help from those Wanikani vocab lists. Got a bookmark partway through Shirokuma Cafe, but haven’t been feeling this one as much. And since I started with the ones LearnNatively ranked as easiest, I fear the rest are getting harder from here…



  • Aiming to pass the JLPT N3 in December. I know N3 is a pretty big jump up from N4, and I’ve kinda been slacking on my studies - still keeping up with SRS, but I know SRS alone isn’t really learning. Life stuff has just kept me too busy to make time for that big pile of manga. But I’m sure if I start picking up the pace, I can get there by December. I just have to procrastinate less and immerse more.

    Secondary goal, maybe try to finish a JRPG. I sorta skimmed through Puyo Puyo Box last year, but I really only skimmed, and I’d like to actually try to dig into something more story-driven. That’s going to be a harder challenge, may or may not be one I’ll be ready for by the end of this year, but we’ll see where I’m at. There’s a few possible candidates I have in mind to try, pick one out, start on it and see if it feels doable.