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Joined 2 years ago
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Cake day: June 28th, 2024

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  • I heard puzzle games and am legally obligated to shill Petal Crash (and it’s upcoming sequel). It’s a great accessible entry point into versus puzzles, and tbh it’s practically the only good thing to happen to the genre in a decade or so.

    Can also check out Panel Attack as a FOSS clone of Panel de Pon, and FightCade for emulating all kinds of classics with netplay.




  • Miyamoto and Sakurai envisioned the original Kirby’s Dream Land as a My First Game for beginners. That was an explicit design goal for the game.

    That said, many of the games do have some harder postgame challenges tucked away. In fact that too dates all the way back to Dream Land’s Extra Game that can be accessed by Up+A+Select on the title screen. Extra Game is arguably still not that hard, but it does set some precedent for what’s to come in later titles.

    Super Star put a bigger focus on this with The Arena, a rather long boss rush gauntlet combining every boss from every preceding sub-game, with limited healing. The remake, Super Star Ultra, adds new sub-games that pretty much pick up where the original’s difficulty curve left off - the original Super Star starts with Spring Breeze, a condensed retelling of Dream Land, and SSU’s new content starts with Revenge of the King, a remix based on Dream Land’s Extra Game. Then SSU ends with The True Arena, incorporating all the new content, including harder versions of the original bosses and a new True Final Boss.

    Super Star Ultra pretty much set the tone for modern Kirby after that. Return to Dream Land, Triple Deluxe, and Planet Robobot all feature a direct reprise of both The Arena and The True Arena, the latter incorporating other postgame challenges from those games, and all of which culminate in their own True Final Boss.

    Also, for a self-imposed challenge, you can always try playing without copy powers.

    https://wikirby.com/wiki/Difficulty
    https://wikirby.com/wiki/Extra_Mode




  • Mamdani won by focusing his campaign on the most pressing issue to voters today: affordability. The cost of living keeps going up, wages stay the same, and everybody’s scared and frustrated looking for someone to promise they can do something about it. And he had answers.

    In increasingly uncertain times, we can win voters over by appealing to their fears and frustrations and promising change that will directly address their needs. This is, in a way, how Trump won. He told voters, “I know you’re upset and scared in a changing world. Well it’s the immigrants’ fault, it’s trans people’s fault, it’s whatever target I tell you to hate next’s fault, and when I own the libs, I’ll bring the price of eggs down.”

    Of course you and I both know Trump was full of shit. But as long it sounded like he was addressing their fears, the most frightened people struggling to make ends meet latched onto whatever false hope he gave them. And I believe we can win people back by speaking to those same fears, but this time we offer real solutions.

    However, there is a very important catch. Do not ever say the word ‘socialism’. The legacy of McCarthyism has ensured that that word is still political suicide on the national stage today. You can get away with it in a city as deeply blue as NYC, but not in a general election.

    But it’s really only the word that’s the problem, not the ideas behind it. People really are fed up with capitalism, they just don’t know that that’s really what they’re fed up with. And as long as you avoid the word, I think you’d be surprised what you can get people to agree with.

    Look at Obama in 2008. He ran his campaign on universal healthcare as his main issue, knowing that healthcare in America is a major problem voters wanted addressed. Detractors called it socialized medicine, but as long as he never said that word himself, voters just understood that he was offering change and they wanted to try change. They were fed up enough with American healthcare that red scare tactics didn’t stop them from considering change.

    I believe a viable next step that could work in 2028 could be to campaign on universal basic income. The job market is becoming increasingly unstable, especially with the AI bubble. People fresh out of college can’t get jobs because everything that claims to be entry level wants three years of experience, and they can’t get that experience because they don’t have experience. We’re coming to a point where it’s time to rethink one of the fundamental flaws of capitalism, that everyone must work or else they starve and die, as this is about to break when too many people lose their jobs. But don’t use the c-word, don’t use the s-word, just talk about UBI as its own issue and I think people will warm up to the idea.




  • Miyamoto says: If the player is not locked into a succession of inescapable and slowly plodding text boxes where they’re offered neither choices nor agency, it must mean they’re not sufficiently engaged!

    What Miyamoto game is this describing? If anything I’d say he’s got a reputation for being anti-text.











  • Gray cartridges run in GB mode. The GBC can apply some limited colorization, the firmware has a database of game IDs to apply specific palettes to, or you can select one manually with a button combo on startup.

    Black cartridges are dual mode, they’ll run in GB mode on original hardware or GBC mode on a GBC.

    Translucent green cartridges are GBC-only. If you try to boot them on an original GB you’ll get an error screen telling you this game is only for GBC.