

I’m in favor of IP law reform, but you’re going after the wrong targets. Complaining about rereleases won’t get new legislation passed.


I’m in favor of IP law reform, but you’re going after the wrong targets. Complaining about rereleases won’t get new legislation passed.


So then what do you want?
Gray cartridges run in GB mode. The GBC can apply some limited colorization, the firmware has a database of game IDs to apply specific palettes to, or you can select one manually with a button combo on startup.
Black cartridges are dual mode, they’ll run in GB mode on original hardware or GBC mode on a GBC.
Translucent green cartridges are GBC-only. If you try to boot them on an original GB you’ll get an error screen telling you this game is only for GBC.


I know the economy sucks and we’re all struggling. I’m in those shoes too. If you pirate games because you can’t afford them, that’s valid and I won’t look down on you for it.
But I think it’s wack as hell if you do look down on people who want to support official releases. It’s a good thing for content to be available officially. What is it that you even want them to do, not release anything? What are you upset about?


I know what community we’re in, but I do think that having content be available through legitimate channels is a good thing. Too much of gaming history cannot be accessed legitimately, and that’s something that genuinely sucks.
There’s an old saying that piracy is a service problem, and here they are trying to respond by offering a better service. Many of these compilations are actually pretty good in terms of extras offered, they go above and beyond just selling you a ROM.


I think you vastly overestimate the education level of previous generations.


Yes, Idiocracy misses that education matters far more than genetics. And education is something that has steadily gotten better for each generation. We stand on the shoulders of giants with access to the combined knowledge of everyone that came before us.


Yes. Some models even let you have multiple profiles configured with a button to toggle between them - on my Pro 2 I have profiles for Nintendo layout and Xbox layout.


Idiocracy is an entertaining fictional comedy, but any time someone tries to compare it to real life I want to smack them. IMO, the movie would’ve been improved if they’d chopped off the eugenicist intro and just said he’d been isekai’d into a world of idiots.
The movie portrays a world where everyone is stupid, no exceptions, but nearly all of them are well-meaning. President Comacho cares about doing the right thing, he just has no idea how to solve the problems the country is facing. But then when someone smarter comes along, Comacho at least understands that he can step aside and let Not Sure save the day.
The problems facing the real world come from people who are both intelligent and evil. Smart people at the top use propaganda to manipulate dumb people at the bottom. That’s nothing like Idiocracy, not even close.
Been a while since I played, but I dusted my copy off to give it a shot and got a pass on the second try. Couldn’t quite get the superb, but close enough. I didn’t think anything stood out as too hard, it’s just long so a few misses here and there will add up.
Any section in particular you’re having trouble with?
There hasn’t been a major update since Jungle Inferno in 2017.
It sounds like you’re upset that a game that clearly put a lot of focus on PvP in its design, has PvP in it. I’m not sure it’s fair to blame the game because you expected something else.


8BitDo controllers have a few different controller API modes, but they’re limited by those APIs. By default they recommend using XInput with PC, but XInput is based on 360 and limited to the set of buttons a first-party 360 controller normally has. This means that the Star/Share button doesn’t exist, nor do the additional rear buttons. Instead, they can be mapped to certain functions within the controller firmware. Unfortunately you have to use the 8BitDo Ultimate Software to configure them, and that isn’t supported on Linux (doesn’t work in Wine either, I tried). There’s also an Android version of the Ultimate Software you can try, but I think it only supports some older 8BitDos. There may be some default Star+button combos already, I forget what they do.
If you set it to Switch mode, that enables the Share button to work the way it does on a Switch controller, but software might not recognize it. And the rear buttons still don’t exist as distinct buttons since Switch controllers don’t have those, they are only ever for macro remapping within the firmware. I don’t think there’s any way to make them distinct.


I think this just a sign of changing times regarding how games are made. We’ve come a long way from the days when one programmer added multiplayer into Goldeneye at the very end of development, that could never happen today. And those are the footsteps Halo 1 followed in, they didn’t even have Xbox Live until the sequel.
Today, I think trying to make a game do a little bit of everything may risk struggling to stand out against titles that focus all of their development resources on just doing one thing really really well. You do have a point that having solo content to fall back on is at least a safety net, but does the opportunity cost of implementing that solo content make it even harder to succeed as a multiplayer game in such a competitive market?


First one I’m thinking of is Summon Night Swordcraft Story 3, I actually own a copy of this I picked up used when I visited Japan as part of a tour group when I was in high school. Loved the first two games, been waiting for that translation patch that’s been in development hell for forever, maybe I should just try to play it myself.
Second one, Boktai 3. First two games are so near and dear to my childhood, when the third game didn’t get localized I convinced my parents to sign me up for Japanese classes on the weekend just because I wanted to play it on original hardware with the Solar Sensor. Ended up dropping it because it was hard and I had too much trouble keeping up with my actual schoolwork, but now that I’m trying again as an adult maybe I could revisit the childhood holy grail.
Or maybe a Tales game, any of the ones that still aren’t translated yet.
But I’m also thinking about how when I tried to skim through Box, the pixel font was kind of a struggle for me. Might be better to play something newer, ideally something with Furigana. Though the appeal for me is to play games that don’t have localizations, and almost every modern game does now.
As for the manga, so far I have finished Yotsubato, RuriDragon, and Look Back. Enjoyed them all, but I needed a lot of help from those Wanikani vocab lists. Got a bookmark partway through Shirokuma Cafe, but haven’t been feeling this one as much. And since I started with the ones LearnNatively ranked as easiest, I fear the rest are getting harder from here…


But would @[email protected]’s statement also apply to go?


Aiming to pass the JLPT N3 in December. I know N3 is a pretty big jump up from N4, and I’ve kinda been slacking on my studies - still keeping up with SRS, but I know SRS alone isn’t really learning. Life stuff has just kept me too busy to make time for that big pile of manga. But I’m sure if I start picking up the pace, I can get there by December. I just have to procrastinate less and immerse more.
Secondary goal, maybe try to finish a JRPG. I sorta skimmed through Puyo Puyo Box last year, but I really only skimmed, and I’d like to actually try to dig into something more story-driven. That’s going to be a harder challenge, may or may not be one I’ll be ready for by the end of this year, but we’ll see where I’m at. There’s a few possible candidates I have in mind to try, pick one out, start on it and see if it feels doable.


Maybe in just one specific genre, but other kinds of competitive games do exist. It’s worth noting that fighting games have never had even a single cheating scandal.


I think that’s a rather shallow way of looking at. Would you describe something like chess as ‘lazy’ then?
A good competitive game has to put a lot of thought and care into its design to make it so that two players trying to make each other miserable actually ends up coming out the other end as a fun experience.
These seem a little pointless when you can barely only see color under the analog stick. Unless you detach them from the console, but even then don’t they want you to reattach them to the grip thingies?