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Joined 1 year ago
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Cake day: June 28th, 2024

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  • Console manufacturers sell at a loss because they need to sell the console first before they can sell anything else. They can expect to make that money back on software the user could not have bought without the console.

    Valve doesn’t need people to buy Steam Machines to get them to start using Steam. In fact, I suspect most units sold will be to users who are already invested in the ecosystem. Selling at a loss would just be a straight loss to them.


  • Two years ago, one of my favorite games made some very minor cosmetic tweaks, and that was enough to attract a horde of post-Gamergaters crying that this is the downfall of western civilization. Two years later, the board for that game is still under seige by trolls that have rendered it unusable for anyone who actually wants to talk about the game. Every now and then a Valve mod will lock one thread, and then the trolls just make another and it continues.











    • Anything turn-based, especially mouse-driven titles. Slay the Spire, Chess, Riichi Mahjong, Balatro, etc.

    • Puyo Puyo Champions has a one-handed preset in its controller options. Do note that if you want to play online, only Switch is active since that’s where Japan is, I can’t recommend the game on other platforms.

    • Kirby Air Ride uses only one button + analog stick, and any button works, so you can use L. Would have to be left hand for the original, but the sequel coming out later this month has a detailed accessibility menu, which I bet will include right-handed settings.

    • Crypt of the Necrodancer is designed to be playable with just four arrows, in case anyone wanted to play it on a DDR mat. Which also means you can play with arrow keys or WASD.

    • Rhythm Doctor is actually just one button.

    • Rhythm Heaven Fever uses only A and B. Rhythm Heaven DS uses only stylus. The rest of the series uses d-pad as well though, so those are less playable.

    • Come to think of it, any DS game that only uses stylus.


  • Assuming this is for a team game, predator-prey relationships create interesting dynamics where teammates have to protect each other from their counters, while also aiming to create situations where they can isolate a countered opponent to press the advantage.

    In a 1v1 game though, you do want panel 2. It would be very bad if Street Fighter was decided by playing rock-paper-scissors on the character select screen.