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Joined 2 years ago
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Cake day: July 10th, 2023

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  • I don’t think most people’s sense of “ownership” of a copy of a game has anything to do with whether or not they’ve legally bought a license.

    For most of my collection, I own a physical thing, that represents the ability to play that game, using hardware I bought, whether I bought those things today, last year, or even a decade ago. Some of my games are digital, but I still have possession of a copy I bought, and can play it whenever I want. I paid money for the right to play a game when I want, and that’s a notion of ownership.

    If someone can take it away from me, that isn’t aligned with my notion of ownership, and also isn’t worth spending money on imo. I own some GameCube games, and yes, technically that means I have a license, but they still work physically and legally. There’s nothing to enforce against me.

    The thing that changed is the ability to revoke that license. And that amounts to a different concept than ownership. One not worth paying for.



  • I’ve long had a mix of Windows and Linux machines, and currently have a gaming desktop with Win10, my old gaming desktop/media center PC on Win10, and my laptop/homelab machines all running Proxmox or Debian. At first I hadn’t migrated to Win11 because Microsoft hadn’t convinced me it’s an upgrade, but Copilot has now convinced me it won’t be an upgrade.

    I haven’t decided exactly when, but the Windows 10 EOL is going to drive me to remove Windows from my remaining computers, and just use Linux.