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Joined 7 months ago
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Cake day: June 22nd, 2024

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  • Wouldn’t have been that bad if the push for ray-tracing didn’t come together with a higher price. Isn’t the point of ray-tracing to make things easier for the developers to work on lightning and shadows and such? Apart from the obvious graphical fidelity.

    There’s absolutely nothing good about it. I’ve been reluctant to get into RT because it just doesn’t offer that much to me and seems to have launched us into the upscaling and frame generation era of gaming because the oh-so-wonderful ray-tracing capable GPUs actually need some crutches to deliver their killer features. And mandatory ray-tracing now, alongside the mandatory DLSS to see any benefit from a 5000 series card from Nvidia are absolutely going to contribute to me doing my best not to buy into ray-tracing for even longer.

    I know it’s lost battle because of how many have either happily or silently jumped ship, but it’s now a matter of a principle. It’s not even that kind of situation when one is not enough until there’s one too many to ignore - it’s just me not feeling right about it; even less right than before.

    I’m the old man yelling at the clouds.


  • Not happy about these Indiana Jones type of system requirements. I was coping that DOOM: The Dark Ages won’t have mandatory ray-tracing, even though I knew they’ll be using either identical engine or some “minor” variation of it, because. well, id software, idetch engine, etc. Fitting name!

    DOOM (2016) and DOOM: Eternal ran extremely well on my GTX 1080 paired with Intel i5 3470. Now I won’t be able to run the new title with same GPU paired with Ryzen 5 5600x. There’s a lot of people in the comments in various places saying it’s totally fine or just arguing with people that are not in favor of such demands.

    And there won’t be any multiplayer.

    The mighty have fallen.