

The game still died. One that was in development for five years, and it lasted two weeks.
Tell me Eve is a job without telling me Eve is a job.
He also got word that at least one very large YouTuber/streamer that he did not name decided to stay quiet about SKG because it would have contradicted Thor.
So, Asmongold. Got it!
Wow, somebody didn’t watch the video.
You can do some wild shit with pipes:
head -10 /var/log/syslog
- Look at the first ten lines of one of your log files, with timestamps on the frontcat /var/log/syslog | cut -d' ' -f1
- Splits the lines by a space delimiter (the -d' '
part), and grabs the first “field” (the one with the timestamp, using -f1
)cat /var/log/syslog | cut -d' ' -f1 | cut -dT -f1
- Splits the timestamp at the “T”, and leaves only the datecat /var/log/syslog | cut -d' ' -f1 | cut -dT -f1 | sort | uniq -c
- Gives you a count of each dategrep systemd /var/log/syslog | cut -d' ' -f1 | cut -dT -f1 | sort | uniq -c
- For only the lines with ‘systemd’ on it, gives you a count of each dateThe standard GNU toolkit has a ton of utilities like that for doing stuff with text files.
I had to stop when the villians were monologuing right in the middle of a fight scene, in the most cliched way possible. And this was after some mid gameplay, with a clearly telegraphed rugpull plot point that seemed like it was going to be the centerpiece of the whole story.
It was still a really good game by the time they stopped working on it, and one of the least greedy CCG I’ve ever seen. Hearthstone was already starting to lose players, and they had a shot at being a replacement, even if the mechanics of the game were rather different.
And then Marvel Rivals came out and the CCG landscape was just overpopulated.
Kernel-level anti-cheat can go fuck itself.
I don’t think it has anything to do with their physical media, and everything to do with their successful video games sales over the past few years.
Especially when Apple is the one who dictates what is “perfect”.
I’m sure there’s plenty of fans, and you guys and gals can enjoy your sequel.
But, I’m just not down with Kojima whipping out his Kojima and Kojimaing all over the place. The man cannot write a cohesive story that makes any amount of sense if his life depended on it, and the absurdity has gotten even worse over the last few games. He has nobody to tell him “no”, so every shit idea and thought in his head ends up in the game.
Also, how many cans of Monster energy drink are going to end up in this sequel?
That’s what the pre launch marketing campaign is for. Getting on YouTube and Twitch channels is just to get the snowball rolling.
Right, and that’s what this game didn’t have. You have a trailer and some people who happened to discover this game and decided to play it. No real marketing campaign push to get indie streamers to play it. And the ones who do happen to play it are PoE2 players, which doesn’t do a good job of shaking off this looter ARPG image it’s trying not to make.
The name makes it even worse because it’s not a unique phrase.
It’s not one you should rely on. People don’t stare at their Steam page every day.
This should have been promoted through the usual YouTube and Twitch channels. Find all of the YouTubers that review indie games and start sending emails.
That’s a lot of votes and comments.
I think NRFTW is fantastic, and it’s exactly what I was expecting it to be. However, people saw it at the same “style” as Diablo or Path of Exile and expected the game to be like those… except they’re not. And for those that do realize that, you have the other idiots that refuse to accept that it’s an EA game that still has a long roadmap until completion and bitch about the lack of an “endgame.”
Honestly, I think trying to compete with Diablo and PoE2 is already too much, even if it’s trying to say it’s not those. Those games are huge, with long-running, dedicated fanbases, and they do enough to oversaturate the market just fighting amongst themselves.
This was the wrong type of game to be trying to dive into the first time they cut themselves off from Microsoft’s financial cushion.
It’s always lack of advertising. The unfortunate fact of life is that 99.99% of indie studios have no clue how to market their game. They think they just have to make a good game, and boom, people will flock to it.
Steam is there to make sure users have a platform to download their game. It’s not there to market it. Marketing is just an occasional side effect.
At this point, I’m just calling this an excuse.
I mean, fuck Japanese IP laws, but also fuck Nintendo for trying to gaslight us into pretending everything is normal and standard. Nintendo of America is not in fucking Japan. They play by American rules with American audiences, and Americans will bitch about their practices.
You don’t sell a Chevy Nova in Mexico and call it a Nova. Adapt to the region you sell to.