

Well, I would have said the same for 1k handhelds, yet they exist and apparently sell well enough for companies to make even more of them.
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Well, I would have said the same for 1k handhelds, yet they exist and apparently sell well enough for companies to make even more of them.


I meant the successor Bonelab 🤦


There is actually quite a backlog on VR games by now. Admittedly mostly by b-grade studios, so not reaching the quality of HL:Alyx or so, but not bad either. Stuff like Boneworks Bonelab or the Alien and Metro games are genuinely quite good and came out recently.


Probably some hack to make it look to the OS like it is charging the battery.
But yeah, why all the silicone? 😱


Valve extensively dabbled with AR games in the pre-Index times and ultimatly those efforts resulted in a spinn-off company that failed. Valve probably made the right call to not persue this further.
The promise of AR seems to be mostly outside of gaming, so why would Valve as a pure gaming company be interested in that?
I think their open approach to software and hardware and the extension slot in the Frame will lead to it being a nice option for AR researchers and tinkerers, but I think it is unrealistic to expect that innovation to come from Valve itself.


SteamOS is arch based, but not arch. We will see how far this will affect upstream, but since SteamOS mainly focusses on Flatpak for apps, there is no real need for a huge ARM repo.
There is a lot of backend work happening for Lemmy 1.0, but due to tech-debt and some NIH issues, it does indeed develop at a slower pace right now.


The sideload APK think might have been speculation, or do you have a video with a Valve employee saying so? It could certainly work with Waydroid and some tinkering, but probably not for Android VR games that AFAIK depend on some proprietary Meta stuff most of the time.
The exciting part is the software (open ecosystem, native Linux, FOVeated streaming). That they chose well tuned but not high-end hardware at a hopefully reasonable price-point is IMHO good for the by now relatively mature VR gaming space.


So uh, ahem.
Yes.
Valve can indeed count to three.
No, the Steam Controller doesn’t fully count. This is 2.5 at best.
And see how the Steam Frame only has two screens and not three?


No, they could compile Steam for native ARM and launch the x86 games via FEX from within.
Remains to be seen which way they go, but I see no big reason why they would not do that.


Valve Says No New First-party VR Game is in Development: Valve launched Half-Life: Alyx (2020) a few months after releasing Index, but no such luck for first-party content on Steam Frame.
Bummer…


Kinda missed opportunity to call it the companion cube 😅
But I am sure there will be a custom skin for it that will make it look like one.


Looks pretty promising and no huge surprises. Will be interesting to see the price points of each.
This is really the best news announced today: Native Linux on the Steam Frame (and not Android)! The open-source x86 on ARM emus are good enough for gaming, so that should be fine for legacy VR titles.


Lemmy has the Lemmy devs 😅


Yeah, sometimes. Depends on the audience obviously.


Why not “Solarpunk”? 👍
It looks fine as in the default Piefed theme, yes. But they used to have a very nice custom theme.
https://devilutionx.com/